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Complete Version history / Release notes / Changelog for Moho


Here are some of the major enhancements in Moho 13.5!
You can expect stability, workflow improvements, support for macOS Big Sur, architectural updates, export/import advancements, improved speed, etc. in the latest Moho 13.5 release. Moho 13.5 engineering and development were lead by Moho's original creator Mike Clifton, his engineering team, loyal beta testers and Moho's product manager Victor Paredes.

We have also had to deprecate some features that were developed for Moho 13 that were causing major issues. They include some of the bitmap frame-by-frame capabilities, bitmap drawing/brush tools, 3D support and actions window. We will revisit and review these features in future versions of Moho where it makes sense and fits with Lost Marble's vision of Moho!

Here are some of the major enhancements in Moho 13.5:

Vitruvian bones (New in Moho Pro 13.5)
Animating foreshortening and complex actions is easier than ever! Inspired by Da Vinci’s Vitruvian Man drawing, Vitruvian Bones are a new and powerful way to rig your characters. The intuitive V-bones system allows you to alternate different drawings and sets of bones. For instance, you can have different sets of heads, each with its own controllers. Or the same limb in different perspectives. Vitruvian bones will allow you to group and animate them on the fly just by switching from one to the next. Apply them to any part of the body or even switch entirely different bodies!! This unique approach makes it easier to have rigged characters with the appeal of traditional animation.

Moho Vitruvian Bones

Quad meshes to animate exactly in the way you want!
(New in Moho Pro 13.5)
Meshes are now even more powerful and easier to use with the new Quads! Animate your artwork in true perspective by simply attaching a four points shape to it. Or create grids for your characters -combining triangles and quads- and make them move like 3D. Bringing your bitmap illustrations, pictures and vector drawings to life has never been easier! Quad meshes open an entire world of possibilities.

Moho Quad Mesh

Add life to your scenes with the new Wind dynamics!
(New in Moho Pro 13.5)
Wind is the newest addition to the powerful and easy to use Physics toolset Moho offers! Take absolute control over the strength, direction and turbulence of wind and make your scenes come alive in minutes. Give your backgrounds and characters new life with Wind Dynamics!

Anime Studio 12

Moho™ Debut 12 (Anime Studio Debut) for beginner animators is fun, easy, and exciting. It's a great tool for artistic expression and ideal for any age group. While it is very affordable, this entry-level animation software program is also very powerful. You won't find your ideas or projects limited by the features of the software. Detailed video tutorials make learning the tools a snap and pre-made content and characters help you get started right away. Get you or your kids started today!

NEW! Enhanced Freehand Drawing Tools
Freehand tools have been hugely improved, giving more accuracy and creating less points.

NEW! Select Switch Window
Lip syncing and other frame by frame animations are easier to achieve! All Switch Layers can be quickly viewed and keyed with the Select Switch Window.

NEW! Auto Freeze Pose
With Auto-Freeze Keys turned on, when you move a bone, all other bones in the rig will be keyed. This ensures body parts only move when intended. No more floating bones!

NEW! Pin Bones
Add one point bones to alter, move and reshape assets in fun new ways. Combine with traditional bones for more complex animations. Works with both vectors and images!

NEW! Updated GUI
Icons are bolder, the library and layers panels have been revamped and a new backend panel allows for easy color and brightness customization.

New! Powerful Library
Rebuilt from the ground up, the new library allows for multiple project folders and integrates more seamlessly with Moho™. Creating a library of assets or actions has never been easier!

NEW! Enhanced Layers Window
The column based setup allows better layer organization. The columns are customizable and finding the layers you need has never been faster.

Anime Studio 11

Anime Studio Pro 11 is perfect for professionals looking for a more efficient alternative to traditional animation
New! Create authentic frame-by-frame animation
New! Layer referencing saves you time and effort
New! Animated shape ordering is now available

New Features in Anime Studio 10

Anime Studio's Smart Bone Rigging system is a phenomenal advantage and really helps to accelerate my workflow.Anime Studio 10 uses a unique smart bone™ rigging system to create a character skeleton and then effortlessly move the character over the timeline. This is a phenomenal advantage and really helps to accelerate my workflow. With Anime Studio, a process that might have taken weeks, takes just hours - or sometimes even minutes!
~ Victor Paredes, renowned Anime Studio artist whose animation credits include Nestle, Becker Beer, Chevrolet, Axe, Pepsico and the Chilean government.

New Bone Constraints

NEW in Anime Studio Pro 10 - Several major enhancements have been made to Anime Studio's bone features. The new bone constraints feature will include rigging options that will help set up characters that are more complex and powerful. The independent angle constraint allows a bone to maintain its global angle similar to a camera crane and is not affected by inverse kinematics or its bone parents. Ideal uses for bone constraints include robotic arms or feet on characters that maintains constraints when the rest of the leg is moving. The squash and stretch bone scaling enhancement allows bones to squash and stretch objects. The elbow bending feature helps improve otherwise abnormal bending and squashing issues. New target bones help bones point in the right direction rather than having the need to consistently set angles. Other improvements in bones include an updated inverse kinematic solver and automatic bone scaling. [Pro Only Feature]

Enhanced Smart Bone Setup

NEW in Anime Studio Pro 10 - Setting up a Smart Bone Dial is now easier. After drawing a bone, select it and go up to Bone > Make Smart Dial. A panel will appear to create the dial. Options include Maximum Angle, Minimum Angle, Duration and Name. Once you apply this, your bone name and label will be set, along with your lifetime frames for the action. All there’s left for you to do is start creating! [Pro Only Feature]

Bounce, Elastic and Stagger Interpolation

NEW in Anime Studio Pro 10 - By applying the Bounce keyframe type to the timeline, any object interpolated will appear to bounce, all within two keyframes. Elastic provides a rubber band effect, making objects spring back and forth before reaching their end point. Settings can be adjusted for each of these interpolation types to change the amount of times the object bounces, the intensity and more. Stagger creates the effect that the animation is stuttering or staggering between two keyframes. No additional keyframes are created for this effect. This is great if you want to create the effect a character is having issue lifting a heavy object, as an example. [Pro Only Feature]

New and Updated Drawing Tools

NEW in Anime Studio 10 - New tools mean more ways to create and achieve awesome results. The Paint Bucket Tool has been enhanced. Now when you fill in an outline, the created shape will remain independent of the original outline and control points, allowing you to use that outline as a template for future shapes. Additionally, objects no longer have to be weld shut in order to fill them in. As long as an area is enclosed by lines, it can be filled with the enhanced Paint Bucket Tool. The new Blob Brush Tool allows you to easily create shapes by freehand drawing anything you desire. Upon release of the mouse button, Anime Studio will create an outlined shape for you to further enhance and tweak. The Eraser Tool, a much requested addition to the software, is like the Blob Brush Tool, except now whichever area you paint over will see a removal or shift in points. This is great for creating gaps or missing pieces in your objects with very little effort. Finally, the new Reduce Points Tool gives you control over how many points an object has. Instead of trying to manually delete points to make an object less complicated, you can use this tool to reduce excess points while retaining the shape of the object. You can even adjust the tolerance to get the exact results you need!

Anime Studio offers an end-to-end tool that makes it possible for a single person or small animation teams to produce work on par with a full animation houseFor professional animators, Anime Studio offers an end-to-end tool that makes it possible for a single person or small animation teams to produce work on par with a full animation house.
~ Don Varga, Director of Product Marketing for Wacom Technology

Separate Render Process

NEW in Anime Studio Pro 10 – The Batch Exporter and Renderer are now performed as a separate process. Even if you quit from Anime Studio Pro, the render process continues until the job is completed. [Pro Only Feature]

Combined Bone Tools

NEW in Anime Studio 10 - The scale, rotate and translate bone tool functions have been combined into the new Transform Bone Tool. Like the Transform Layer and Point tools, if you click and hold down on the mouse button outside of the bone, you can rotate the bone. If you click and hold on the base (wide end) of the bone, you can move or translate it. If you click and hold on any of the red handles, it resizes the bone. Your cursor will change (rotate, translate and scale) depending on where the cursor is for that bone, making things more streamlined when working on your project files.

Anime Studio offers an end-to-end tool that makes it possible for a single person or small animation teams to produce work on par with a full animation house"Anime Studio 10 is among the best animation products on the market as it is both powerful and easy to use with tools that users of all skill levels can harness. Software features such as the Bone Constraints and Smart Bone Dials allow animators to quickly, efficiently and cost effectively bring their imaginations to life with the utmost control. I was thrilled to work with the new content and characters when creating the Anime Studio 10 animated clip and hope that fellow animators enjoy them as much as I did.”
~ Victor Paredes, award winning animator, Fluor Films

Combined Point Tools

NEW in Anime Studio 10 - Clicking back and forth between Point Tools is now a thing of the past. The new Transform Point Tool allows you to move, resize and rotate any point you wish. This works similar to the Transform Layer Tool. A red box will appear around objects that you select. If you click and hold inside the object, you can translate or move the shape. Clicking and holding between the control points allows for shape rotation. Clicking and holding on a corner point allows for proportionate scaling. Doing this on either the left or right side will scale horizontally. Scaling vertically can be done with the top or bottom control points.

Enhanced Freehand Drawing

NEW in Anime Studio 10 - More focus is dedicated to your drawings with live Freehand previews. Brushes, tapering effects and more are visible as you apply strokes to the Workspace. Control points and outlines no longer show up with this tool, giving you greater freedom and concentration over your art. If you still like to tweak your points after the fact, don’t worry, the points are still there. The difference is you get to choose when these points show up by accessing the Add Point or Transform Point Tools.

Anime Studio offers an end-to-end tool that makes it possible for a single person or small animation teams to produce work on par with a full animation house"Anime Studio is the best 2D character animation program!"
~ Patricio Molina,

Preview Animation

NEW in Anime Studio Pro 10 - You can now preview animations before committing to rendering. By going up to File > Preview Animation, a small video file will be created allowing you to view the animation, with no dropped frames, as it appears in workspace mode. While this method should not be used for final exports, you can take these files and save them elsewhere on your computer or even share them with others if needed. This can cut down tremendously on trial and error when animating and save lots of time, which is invaluable for creative projects. [Pro Only Feature]

Multiple Document Support

NEW in Anime Studio 10 - Anime Studio now allows you to open more than one document at a time, and switch from one to another in a tabbed interface.

Anime Studio offers an end-to-end tool that makes it possible for a single person or small animation teams to produce work on par with a full animation house“I've used Anime Studio for several years now. From large productions to personal projects, this software has helped me weave the magic of cartoon animation into my work with minimal effort. Anime Studio is at the top of my all-time favorite applications.”
~ Steve Harms,

Keyboard Shortcut Editor

NEW in Anime Studio 10 - Create and save your own keyboard shortcut configurations.

Multiple Shape Selection

NEW in Anime Studio 10 - Now with the Select Shape Tool, you can select multiple shapes at once. Simply hold down the shift key as you click on the shapes you want to select them. Holding in Alt and clicking on an object will deselect it from your group of shapes. You can even transfer colors to multiple shapes at once using the Eyedropper Tool!

Anime Studio offers an end-to-end tool that makes it possible for a single person or small animation teams to produce work on par with a full animation house"Anime Studio Pro has always fulfilled my art and animation needs whether I’m creating graphics for one of my apps or sprite animations for games!”
~ J. Baker,

Frame Zero and the Sequencer

NEW in Anime Studio 10 - If a layer has been shifted on the Sequencer (forwards or backwards), frame 0 will always be accessible. This means you can add bones, draw and make general changes on frame 0 no matter what changes are made to the layer with the Sequencer.

Hiding Points and Bones

NEW in Anime Studio 10 - You can now hide any point or bone you wish! Click on the bone or point you want to hide, go up to Draw and select Hide Points (or Bones). Now you are free to make changes with less on screen clutter, all the while keeping your hidden bones and points free from any changes you make on the timeline. This is a great way to isolate areas of your project you don’t want to accidently alter.

Anime Studio offers an end-to-end tool that makes it possible for a single person or small animation teams to produce work on par with a full animation house"Anime Studio has a very rich set of features that make animation easy"
~ Kelly Jones, Animation Instructor, 3d Exchange

GPU Acceleration

NEW in Anime Studio 10 - GPU Acceleration takes advantage of your computer’s hardware, boosting performance and quality for several layer types while allowing you to see exactly what the tool is doing as you apply a stroke or shape to the Workspace. The performance boost will help reduce pixelation and artifacting when working with certain graphical elements, such as Vector and Image layers. [Pro Only Feature]

Edit Multiple Layers Simultaneously

NEW in Anime Studio 10 - Select multiple layers, including layers of different types, and apply changes to multiple layers at the same time.

Anime Studio offers an end-to-end tool that makes it possible for a single person or small animation teams to produce work on par with a full animation house"I have had so much fun with this program, it’s more like playing than working!"
~ Regina LaGrone,

Variable Width Curves

NEW in Anime Studio 10 - With Variable Width Curves, there is no longer an absolute value for width variation in your lines. With everything now running on a percentage, you are given more control over stroke lines. As an example, you could now overlap and animate curves created with any stroke tool, mimicking an outlined shape. This gives you more options for creating assets such as character limbs!

Enhanced Brush Strokes and Multi-Brush Support

NEW in Anime Studio 10 - When rendering brush strokes as either a preview or rendered video file, you will see a clear image, no matter the point size of your brush. No longer will you have to deal with fuzzy or pixelated brush strokes during export! In addition to new brush types for your strokes, custom brushes can now combine images to create multiple brush images for each stroke. Simply create a sub-folder in your Anime Studio Brush’s folder, add some PNGs, and watch your new brush come to life as the images are randomly placed throughout the stroke.

Point Hiding

NEW in Anime Studio 10 - Your freehand drawings are the center of attention. Control points and outlines are now hidden when using the Create Shape and Freehand tools. But don’t worry, the points will be visible when using the Add Point or new Transform Point Tools, giving you control when you need it.

Random Line Width Refined

NEW in Anime Studio Pro 10 - In previous versions of Anime Studio, random line width could prove to be a bit jarring from point to point. Version 10 introduces a refinement to this feature by making the thickness between neighboring points more consistent when using random line width. More consistency means a more polished drawing. [Pro Only Feature]

Texture Transparency

NEW in Anime Studio Pro 10 - Now when applying a PNG texture to an Anime Studio object, any transparent properties in that image will carry over to the texture, giving you more options for creating details in your projects. Additionally, the new Through Transparency feature will hide the object the texture is applied to, allowing you to form the texture to a shape, maintain transparency effects and create unique pieces of art. [Pro Only Feature]

Adjustable Particle Source

NEW in Anime Studio 10 - With Particle Layers, you can now use any shape, even ones that contain gaps, as an origin point for your particles. To do this, simply put your reference layer on the bottom of the Particle Layer folder. Turn on “Use base layer as source” in your Layer Settings and you’re set! [Pro Only Feature]

Threshold Options

NEW in Anime Studio 10 - Whenever you apply a shaded effect on a layer, you can now round it off or apply a colorize effect to create some fun and interesting results. Mainly, this gives you more control over how the shaded area is presented, the higher the Threshold, the less jarring the effect will be. Colorizing allows you to create a new color effect for the layer, even allowing for a cool morphing effect when animating two or more objects that come close to each other. All of this can be achieved through the Layer Settings as long as a blur effect is turned on and Tolerance is enabled. Color Effects such as Soft Edge and Shaded have the Threshold option as well.

Enhanced Depth of Field

NEW in Anime Studio Pro 10 - Now when you create a Depth of Field effect through the Project Settings, you will get a visual representation of where your focus will be on the Workspace by using the Orbit Tool. This is a great addition if you have a hard time remembering what the settings for Depth of Field will do to change the effect. Placing the focus line closer to assets will ensure they are in focus, while everything else is blurry, depending on your focus range. [Pro Only Feature]

Anime Studio offers an end-to-end tool that makes it possible for a single person or small animation teams to produce work on par with a full animation housePut your animation dreams on the screen, with style and ease .
~ Charles 'Chuck' Kenway

Fractional Blur

NEW in Anime Studio 10 - While applying a blur effect to a layer, it is now possible to use fractions to create a more subtle effect. In the past, Anime Studio would jump from one whole number to the next when animating a blur effect. Now, when interpolating a blur on a layer, you will see a smooth transition as the effect now takes fractions into consideration. Better interpolation, better results.

Content Library Update

NEW in Anime Studio 10 - The Content Library has been completely updated with new content. The new content has been created by professional animators and is an awesome guide for those wanting to learn firsthand how pros create their characters, bone rigs and scenes in Anime Studio. Feel free to learn from the pre-built content or use it in your animations!

Media Plugins / Export Animation

NEW in Anime Studio 10 - More video formats are supported in Windows and Macintosh versions.

OS Icon Preview

NEW in Anime Studio 10 - When saving documents, a preview thumbnail is saved with the project. [Mac Only]

Automatic Updates

NEW in Anime Studio 10 - Anime Studio now automatically checks for updates. Saving you time from having to check manually!

Activation, Serialization and License Management

NEW in Anime Studio 10 - Anime Studio now prompts you to activate and serialize your software. This new feature of Anime Studio helps maintain the authenticity of your application.

Anime Studio Pro 9.5

NEW! Smart Bones enhancements provide more power and precision
NEW! Nested Layer Controls give more hierarchical control over rigs
NEW! Flexi-Binding provides flexibility by isolating influence of bones
NEW! Depth Shifting helps preserve size of objects
NEW! Real-time viewing of changes on the canvas
NEW! Switch Layer enhancements to improve your worktlow
Includes many other enhancements!

Version 9.0

Anime Studio 9 is an Investment You Won't Regret

Whether you're an experienced artist animator or just getting started with a new hobby and want to come up to speed super fast, Anime Studio 9 is an investment that you won't regret. Our entry-level Debut product is chock-full of tutorials and videos to help you learn the basics and our Pro level version is one of the most powerful animation products on the market, but at an incredibly affordable price. If you're at all serious about animation, there's no reason not to jump into the Pro level product.

Anime Studio was already an amazingly powerful animation tool before, but with the latest release you'll find even more solid features. For users who've already been working with a previous version of Anime Studio, we have great discounts on upgrades. Check out the new features in version 9 below and then upgrade today.

New Pro Features

Editable Motion Graphs

The single most requested feature that our users have been asking for is finally here. In Motion Graphs, the animation channels of the current layer are displayed graphically, rather than just as points along a line. With Editable Motion Graphs, now users can get maximum, detailed, control of their animation, instead of relying on pre-set interpolations. You can now edit motion curves with Bezier handles directly instead of relying on tweening, ease-in and ease-out. [Pro Only Feature]

Anime Studio 9 uses a unique smart bone rigging system to create a character skeleton and then effortlessly move the character over the timeline. This is a phenomenal advantage and really helps to accelerate my workflow. With Anime Studio, a process that might have taken weeks, takes just hours - or sometimes even minutes!
~ Victor Paredes, renowned Anime Studio artist whose animation credits include Nestle, Becker Beer, Chevrolet, Axe, Pepsico and the Chilean government.

Revolutionary Smart Bones

New in Anime Studio Pro 9, Smart Bones is an incredible feature that reduces or entirely removes distortion around your character's joints - specifically around knees and elbows. Group a set of points and use the Smart Bones control levers to create 3D looking motion that you can easily repeat with the turn of a dial. For example with Smart Bones you can control facial expressions and head-turning on a character with simple lever movements instead of having to touch each bone point. Smart Bones not only steps up the quality and realism of the bone actions, but makes it MUCH easier to repeat complex movements and control your rigged elements. [Pro Only Feature]

Layer Comps

Export multiple layers individually with one click. Layer comps are useful if you want to export only selected items in your scene so that you can composite them externally in third party software. For example, you can create a layer comp that relates to background elements, another that relates to characters, and another that relates to foreground elements or titles. Turn groups on and off until you get elements that logically belong together. Then create a new layer comp from that group. At render time, you can then choose to render specific layer comps as a movie file. [Pro Only Feature]

For professional animators, Anime Studio offers an end-to-end tool that makes it possible for a single person or small animation teams to produce work on par with a full animation house.
~ Don Varga, Director of Product Marketing for Wacom Technology

Improved Onion Skins

Onion skins within Anime Studio Pro 9 have been completely redesigned and now include transparencies to help you tweak your animation exactly how you want to. [Pro Only Feature]

Scripting Enhancements

More scripting access and control. Updates include keyup and keydown detection, non-modal and floating windows, more GUI widgets such as sliders, scroll-bars, side-on dials, radial dials, etc.[Pro Only Feature]

64-Bit Architecture & Graphics Processing Unit (GPU) Acceleration

Anime Studio 9 Pro is now a 64 bit application. Improvements in speed and memory will be noticed by all those who use 64 bit machines. Improve rendering speeds and preview performance. As well, get maximum usage of your graphics card with Anime Studio Pro. The setting to enable or disable this option is located in the Preferences dialog. [Pro Only Features]

Version 8.0

New Features
Character Wizard
Creating your own characters has never been easier. Quickly design ready-to-animate characters using the built-in Character Wizard. Select a preset, dial in the body proportions and choose from dozens of predesigned 2D components such as hands, feet, mouths, eyes, noses and heads. The look and feel of each character is fully customizable with the help of easy-to-use sliders. Choose from various clothing choices and custom color combinations, or create a virtually endless amount of fun and different characters using the Randomize feature. Each character comes with multiples views and can be imported with a complete walk cycle, allowing you to have your characters walk in your scene with the click of a button. Even attach head shots of you and your friends for fast and easy jib-jab style animation.

Automatic Image Tracing
Automatic Image Tracing uickly brings your scanned drawings and photos to life by converting them to ready-to-animate vector art with the click of a button. Color your vector art, resize without loss in image quality and animate using bones. Existing drawings, such as heads, can quickly attach to a pre-animated character that you created with the Character Wizard, providing versatility and speed when creating your own characters.

Enhanced Drawing Tools
Combine the freehand tool’s smart welding feature with the Delete Edge tool to create complex shapes quickly. This eliminates the need for precise drawing, giving you the freedom to sketch as you desire. Additional brush styles have been included and optional rounded end caps have been added to the drawing tools.

Vector Shape Selector
Quickly find and edit vector layers using the Vector Shape Selector. You no longer have to worry about naming each layer to find the one you’re looking for. Just click on a shape in your project and the corresponding layer automatically gets selected for editing.

Layer Outline Effects
Layer Outline Effects lets you quickly apply a cut-out style effect to any character or object. Set the width and color for each outline and customize the look and feel of your animation.

Enhanced User Interface
Anime Studio 8 introduces new User Interface colors, allowing you to choose from various preset color schemes or create your own. The new Smart Tool Palette provides a less cluttered interface and a better user experience by hiding irrelevant tools.

More Ready-To-Use Content
Anime Studio Debut provides an extensive content library with hundreds of pieces of ready-to-use content that includes fully rigged, vector-based characters like Jace, Thorn, Anime Boy and Liz, as well as props, scenes, action words, stock video and images, sound effects and more so you can start creating your own animations right away.

Version 7.0

NEW!Beginner's Mode View Video
Start animating right away. The Beginner's Mode displays the key tools used in Anime Studio, and includes feature rollover descriptions and video tutorials to quickly get you familiar with the program. You can easily toggle between the Beginner's Mode and the regular Tool Palette.

NEW! Integrated Audio Recording View Video
Record your own sound clips right within Anime Studio, and adjust the pitch from high to low to fit your animated characters. Recordings get saved and then automatically added to your timeline for quick lip-synching.

NEW! Content Library View Video
Keeping all of your Anime Studio content organized has never been easier. Quickly browse through existing content or save your own content to the library. Add content to your scenes with a simple drag and drop or search for items by keyword. You can even browse for additional Anime Studio content available on Content Paradise right inside the library.

NEW! Toon Image & Video Filter
Apply a cartoon style effect to any image or video with a couple of mouse clicks. Fine-tune and customize the toon filter settings by adjusting the saturation, lightness, edge level and more.

NEW! Brush Styles View Video
Choose from a variety of customizable brush styles and pattern brushes when creating your own artwork in Anime Studio. Adjust the angle and spacing of the brush style, and see a real-time preview of your customized brush before starting your drawing.

NEW! Image Masking View Video
You no longer need other graphics applications to cut yourself out of a photograph and create cut-out animations in the style of
Easily select and remove unwanted background colors from your images using the Image Masking tool.

NEW! Follow Path Tool View Video
You can select any character or object to follow and bend along a pre-drawn path, making animating along curves easy. In addition to bending along the path, you can also choose to have the object automatically orient itself to follow the path it's been assigned to.

NEW! More Ready-To-Use Content View Video
Anime Studio Debut provides an extensive content library with hundreds of pieces of ready-to-use content that includes fully rigged, vector-based characters like Jace, Thorn, Anime Boy and Liz, as well as props, scenes, action words, stock video and images, sound effects and more so you can start creating your own animations right away.

NEW! Gather Media
You no longer have to worry about broken images or missing files in your Anime Studio project file when moving any of the included assets (audio, video, images) to a different machine or location on your hard drive. The Gather Media function collects all files (audio, video, images) that are part of your animation project, and then creates folders for the collected media.

NEW! StuffIt® Connect
Easily share your Anime Studio projects with friends. The integrated StuffIt Connect feature allows you to create an archive of your project within Anime Studio and then seamlessly upload it to the web. You can then create email invites for friends whom you want to share your content with. This serves as a great alternative to an ftp client, since your friends can access the download link from any browser. A free one year subscription to the StuffIt Connect service is included with your Anime Studio purchase, offering 2GB of storage and 4GB of bandwidth per month.

Version 5.4 has the following improvements:

Mac OS Improvements
* Moho is now a Universal Binary application, and runs natively on both PowerPC and Intel Macintosh computers.
* Major speed improvement for both PowerPC and Intel Mac versions of Moho - playback and overall interaction is much smoother.

Other Improvements
* Paint Bucket tool for filling shapes with color - see the updated manual for more details.
* Support for using MP3 sound files for soundtrack when exporting to QuickTime or SWF.
* Various bug fixes.

Version 5.3 has the following improvements:

New Rendering Engine
* Higher quality fills and outlines
* Thinner, more precise lines
* Very small shapes look accurate
* Fractional line widths (less than 1) are now allowed
* Many imported AI files look much better when rendered in Moho
* In many cases, rendering is now faster as well

New Sound Subsystem
* QuickTime is no longer required for audio functions
* Faster and smoother audio playback and scrubbing
* Because QuickTime is no longer used, playback is better but fewer audio formats are supported - it's generally best to stick with WAV or AIFF.
* Scrubbing in the timeline doesn't change audio playback speed
* All audio functions now work on Linux too

Tool Improvements
* Freehand tool - closed shapes can now have tapered ends - this leaves the closed segment invisible
* Freehand tool - displays a preview of line width as you draw
* Line Width tool - line widths can be adjusted numerically

Miscellaneous Improvements
* Inverse kinematics (bone locking, Manipulate Bones tool, etc.) ignores controlled bones. You can have a controlled bone in a knee, for example, and still lock a foot bone effectively.
* Pressing Ctrl+F5 reloads brushes in addition to script files so you don't need to restart Moho when installing a new brush file.
* Image layers - when replacing the source image, the layer takes the shape of the new image, instead of distorting the new image to fit the old one's shape.
* Exporting an animation now allows you to include frame 0 if you wish to

Scripting improvements
* Scripts can now set the document's soundtrack - moho:SetSoundtrack(pathname)
* Ability for scripts to get the current document's path - string MohoDoc::Path()
* Import Image Sequence script - written by Julien Stiegler (thanks Julien!)

Linux-Specific Fixes
* Numpad keys work for entering numerical data
* Shift+tab works to go backwards between text fields

Bug Fixes
* Fixed a problem where Moho would close down when exporting very large vector objects to Flash
* Fixed a problem where noisy interpolation could cause crazy insane values
* Fixed a problem with bone dynamics where very small bones could become unstable and fly around crazily
* Fixed a problem with bone dynamics and layer flipping
* Various other bug fixes

Version 5.2 has the following improvements:
* Multiple bones can be selected at once.
Hold down the shift or ctrl keys to select multiple bones with the Select Bone tool.
All bone tools (where it makes sense) can now operate on multiple bones.
Useful for setting up bone constraints and dynamics.
NOT often useful for translating multiple bones at once - just translate a root bone for the rest to follow.
The selection commands in the Edit menu now work on bones (Select Connected, Select Inverse, etc.).
The "selected bone" channels in the timeline display keyframes for all selected bones.
The Bone Audio Wiggle script was also updated to apply to all selected bones.
Any script writers that have scripts that operate on bones are encouraged to update their scripts to apply to all selected bones where possible.
This also makes it easy to adjust bone dynamics for multiple bones.
* Add Bone tool - if you hold down the Alt key and click on a bone, it selects that bone, instead of adding a new bone.
(No more excessive switching back and forth between the Add Bone and Select Bone tools.)
* Bone dynamics for individual bones can be turned on and off during the course of an animation.
* The Line Width tool can now be animated.
* Option to export as a sequence of layered PSD (Photoshop) images
Top-level Moho layers become layers in the PSD file.
Opacity and blending modes are exported intelligently, so they can later be tweaked in Photoshop.
Motion blur is not exported to PSD.
* The default interpolation type for new keyframes can be changed by clicking the Settings button in the timeline.
Be aware that this affects all scripts that create keyframes.
Some scripts may have unexpected effects if the interpolation type if something other than smooth. For example, the Smoke script probably won't look right if the interpolation type is set to Step.
* Keyframe markers are display tiny icons to show the interpolation type.
The most common interpolation, smooth, appears as the old-style keyframe indicator.
* When setting noisy interpolation, the dialog that asks for amplitude and scale shows the current noise settings.
This makes it easier to tweak noisy interpolation to get it just right.
* New animation channels in the timeline:
line width
line width (selected points)
bone dynamics
bone dynamics (selected bones)
* Increased maximum project dimensions to 9000x9000 pixels.
* Increased number of Undo levels to 32.
* Scripts can set the document's soundtrack.
* Scripts can query the pixel width and height of image layers.
ImageLayer::PixelWidth() and ImageLayer::PixelHeight()
* Embedded scripts (experimental).
A script can be attached to any layer in a Moho project, and will be evaluated during playback.
Examples of how to do this will be posted soon in the scripting forum.
In addition, the following bugs have been fixed in version 5.2:
* Bone constraints - there were situations where bone angle constraints were ignored (noisy interpolation, for example). Angle constraints are now enforced in these situations.
* Fixed a problem when inserting actions that make use of bone locking.
* Fixed a problem when using Undo inside an action.
* Fixed a problem where importing a Moho object with styles could sometimes lock up Moho.
* Fixed a problem where styles in use could not be deleted - now they can be.

Version 5.1.1 has the following improvements:
* Improved playback speed, especially with a large Timeline window. This fix specifically affects the Timeline window, which ran poorly enough to slow down the actual animation.
* Improved Illustrator import - better interpretation of line widths and CMYK color
* Improved bone locking (in some cases locked bones would "vibrate" - this situation has been improved)
* Fixed a problem when combining flexi-binding, bone offsets, and vector layer transformations
* Fixed display error in brush dialog when a large number of brushes are installed
* Quitting an "F5 preview" now requires you to click on the preview progress bar, allowing you to work in other programs while the preview is being generated. Previously, even clicking in a different application would cancel the preview.
In addition, there are a couple Linux-specific fixes:
* Pressure-sensitive tablet support on Linux. If you can get your drawing tablet configured to work with Linux, then Moho should be able to use it to control the line width of the Freehand tool. (We currently only know that Wacom tablets work, but they do work well. Hopefully other brands will work just as well.)
* Fixed file dialogs on Linux so that they now work with Lua scripts that make use of file selection dialogs

Version 5.1 has the following improvements:
* Preset options in Project Settings dialog for different video dimensions.
* Command-line rendering mode. More information about how to use this in an upcoming post...
* When exporting an animation, the soundtrack is included if you are exporting starting from the document's start frame. Previously, it was only included if exporting from frame 1. (These are usually the same thing, but not always.)
* External files can now be in sub-folders within the project file's folder (images, movies, sounds, 3D objects). More information about this in an upcoming FAQ...
* When zooming the timeline, the current frame will still be visible.
* Fixed problem with importing OBJ files containing tabs.
* Fixed problem with animating points in a mesh layer, when that entire mesh layer is bound to a single bone.
In addition, there are several Mac-specific fixes:
* The program should be more responsive when using tools, menu commands, and various other operations.
* Fixed some crashing problems that could happen when rendering, exporting an animation, or batch rendering.
* Auto-playback of SWF files exported from Moho has been turned off. The problem is, for most people on Mac OS, the QuickTime Player is the default application for SWF files, but it can't handle Moho's SWF files correctly.
* Copy/paste between text fields on the Mac version now works.

5.0.8 would crash when working with certain actions. 5.0.9's main purpose is to fix this bug.
The new preview function introduced in 5.0.8 can now be canceled if you don't want to wait for it to finish. Just click and hold the mouse button on the progress bar until it goes away.
Color-coding of selected channels in the timeline. This distinguishes the selected bone rotation channel from the regular bone rotation channel, for example.

Version 5.0.8 addresses the following issues:
Fixed actions by reference - the first frame (where the action is referenced) now actually refers to the action. Previously, the first frame acted like a normal key in the timeline, and the action only started on the next frame.
Layer transparency in vector layers can be previewed in the editing view. Note that this is not a totally "correct" preview. When you have multiple overlapping shapes, you will see both shapes. In the final rendering, the overlap area is computed before the transparency is applied, so the preview won't look quite right. But, it's only a preview.
When an image or 3D layer is inside a group (or bone) layer, and the image/3D layer is set to face camera, the image or 3D layer went through a weird flattening effect. This is fixed.
Better support for AVI DV codecs when batch rendering. Some DV codecs will refuse to operate unless the source resolution is 720x480. These codecs would not work in Moho's batch mode. Moho now passes along the resolution of the first document in the batch queue, so if it 720x480, the DV codec should accept it and allow batch rendering to continue.
Bone dynamics work in particle layers. Here's an example:
Bone dynamics simulation only starts at the animation's start frame. This prevents unexpected "jumps" when moving a character from frame 0 to frame 1. (This was supposed to be fixed in 5.0.7, but there was a second problem that needed to be solved to fix this issue.)
Style window - if you start to enter a name, but don't press tab or enter, then click a checkbox, the name would revert to what it was before. This is now fixed.
When a referenced action is deleted, Moho would crash. Fixed.
Fixes to motion blur - renders correctly now when combined with other layer effects. Also hanldes layer blending mode correctly.
When exporting a movie file, the movie is automatically opened at the end of the render in the default movie player application.
Preview rendering: press the F5 key to render out a quick preview of the current animation. You don't get to choose any quality options here - it's just a low-quality, fixed codec (QuickTime Sorenson) output, rendered at half the project's final dimensions. This was a last-minute feature addition, so we may add a way in the future for you to specify what kind of rendering options you want to use. The purpose of this feature is to let you see the animation playing back at full speed, even if it's too complex to play back in Moho itself. You could always export the movie yourself, but this feature lets you skip the process of choosing rendering options and codecs, and figuring out where to save the movie file. Just press F5 and let Moho take care of it.
In addition, there are a couple updated script files that you can use with Moho. On the following page you can find an update to the Add Point tool that gives you the option of adding points with sharp corners, and a Split Curve tool that automatically adds intermediate points along the selected curve segment(s), giving you an easy way to increase the "curve resolution" of a drawing.

Version 5.0.7 addresses the following issues:
Fixed timing problems on Mac OS. Audio files play back in better sync with the animation. Also, FPS display is more accurate now when playing back an animation, and frame skipping should work properly. This fix only affects Mac OS.
When changing project's fps, audio waveform display in the timeline is updated correctly.
Bone dynamics simulation only starts at the animation's start frame. This prevents unexpected "jumps" when moving a character prior to the start of the actual animation.
Interpolation in switch layers now works with actions and cycling.
Fix for problems with certain fonts in the Insert Text function.
Color pickers now also show the color in web format. This makes it easy to match the colors in a web page, plus makes it possible to copy and paste colors in color pickers.

2/12/2004 Version 5.0.6 addresses the following issues:
Fixed a bug with certain layer masking operations when rendered
Fixed a bug with 3D layers and layer effects
The Style window is now resizable. (The controls don't resize, but you can make the window bigger if you have a long list of styles and can't see them all at once in the popup menu.)

19/10/2004 5.0

10/9/2003 - Moho Updated
Version 4.6.1 of Moho has been released. This update fixes a bug with switch data files and audio files on OS X. The Windows version of Moho didn't appear to exhibit the same problem, but was updated with the fix as well.

9/19/2003 - Moho Updated
Version 4.6 of Moho has been released.

Depth in particle layers, plus special support for randomized crowds.
Improved Freehand tool.
Color picker function for Select Shape, Fill, and Outline tools.
Automatic, flexible bone binding option.
Rotate Workspace tool.
Other miscellaneous bug fixes and improvements.

6/23/2003 - Moho Updated
Version 4.5 of Moho has been released.

True 3D layer positioning and camera movement.
Depth sorting of layers (layers can move in front of and behind each other during an animation).
Automatic depth of field effect when using 3D layer positioning.
Camera moves are undoable.
Bone scaling.
More control over layer shadow and shading.
Other miscellaneous bug fixes and improvements.

4/4/2003 - Moho Updated
Version 4.2 of Moho has been released. This version is primarily a bug-fix release.

2/25/2003 - Moho Updated
Version 4.1 of Moho has been released. We've loaded Moho up with lots of new features requested by our users.

Instant lip-sync feature, based on an audio file. (QuickTime is required for this function.)
Lasso selection tool.
Optional motion blur effect.
Path animation.
Option to evenly space particles in particle system layers.
Option for infinite-lifetime particles.
During playback, actual frame rate is displayed in the timeline.
Ability to constrain playback to just a limited part of the timeline.
Other miscellaneous bug fixes and improvements.

2/10/2003 - Moho for Linux Official Release
The Linux version of Moho is now official! Download it here.

2/3/2003 - Moho for Linux Updated
The Linux version of Moho has been updated with a new beta. This version fixes several bugs, and is compatible with more Linux distributions.

1/23/2003 - Linux version of Moho
A preliminary version of Moho for Linux has been released.

1/10/2003 - Moho Updated
Version 4.0.2 of Moho has been released.

Fixed point group bugs.
Fixed switch group bug in older, updated files.
Went back to old bone manipulation method - the new one is still available through the Moho preferences dialog.
Improved processor usage and performance on Mac OS.
Other miscellaneous bug fixes and improvements.

12/9/2002 - LM Stitch Updated
Version 1.5 of LM Stitch has been released.

New to version 1.5:
Now available on both Windows and Mac OS X.
Export Photoshop files, complete with layers.
Several bug fixes and improvements.

12/3/2002 - Moho Updated
Version 4.0.1 of Moho has been released. Several bug fixes and small refinements.

11/24/2002 - Moho Updated
Version 4.0 of Moho, our 2D animation software, has been released.

New to version 4.0:
Improved interface
Graphical animation curves
Bone constraints
Batch rendering
Audio support
Context-sensitive info panel
More animatable parameters
Flexible animation cycling
Object naming
Keyframe scaling
Resizable projects
Much more!

New to version 3.5:
Particle system layers for water, smoke, and swarming effects
Layer shear tools

New to version 3.2:
Improved freehand drawing tool
Optional display of NTSC "safe zones"
Option to hide "offscreen" artwork
Reversible layer masks
Line thickness randomizer
Set fill and line settings for upcoming objects
Bug fixes

New to version 3.1:
Enhanced Switch layers: they can now be manually controlled, and can interpolate between sub-layers
Drawing tablet support for the freehand drawing tool (Windows only)
Option to display SMPTE timecode in the timeline (see Edit->Preferences menu item)
Bug fixes

New to version 3.0:
New streamlined, modeless user interface
Layer masks
Onion skins for easier animation
"Virtual camera" with depth effects
Numerical editing of points, bones, layers, and camera
Image warping
More things are animatable: fill and line colors, layer shadows and shading, layer depth, virtual camera

New Product
Lost Marble is pleased to introduce a new product, LM Stitch.

New to version 2.6:
Vastly improved Flash export (files are smaller, more visually accurate, and more compatible)
Dramatically improved Illustrator import
Bug fixes
Moho is now available for Mac OS X

New to version 2.5:
Flexible bone binding (for smooth and squishy animation)
Color swatches in the Style palette
Bug fixes

New to version 2.2:
Moho is now available for Mac OS
Switch layers (for lipsync and other audio-synchronized animation)

New to version 2.1:
QuickTime output on Windows (including alpha channels for codecs that support them)
QuickTime input on Windows for image layers (including alpha channels for codecs that support them)
Render up to 4096x4096 pixels
New layer shading effect
Bug fixes

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