Help us keep the list up to date and submit new video software here.

Software Home »



Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline—modeling, rigging, animation, simulation, rendering, compositing and motion tracking, even video editing and game creation.

Free software
OS: Win Mac Linux
File size: 318MB
Portable version
Old versions
Version history
6 votes
Rate it


Blender screenshot

Blender screenshot 2

Blender screenshot 3
Latest version

4.1 (March 26, 2024)


Visit developer's site

Download Blender 4.1 Windows 64-bit  327MB  Win64

Download Blender 4.1 Mac 64-bit  282MB  Mac64

Download Blender 4.1 Mac ARM 64-bit  256MB  MacARM64

Download Blender 4.1 Linux 64-bit  285MB  Linux64

Download Portable and other versions

Download Blender 4.1 Portable Windows 64-bit  402MB  Win64  Portable

Download old versions

Download Blender old versions

Software License

Free software / FOSS (Free download and also Free and Open Source Software)

Supported operating systems

WinWindows MacMac OS LinuxLinux

Version history / Release notes / Changelog / What's New

Blender 4.1 is a solid release with quality of life improvements and performance enhancements all across the board.
Released March 26th, 2024

Show & Tell
Round-up of what’s new, in detail.
New features overview by Jonathan Lampel from CGCookie

Save and load data from inside node groups so that its inputs don’t have to be recomputed, allowing for performant geometries without losing the procedural workflow.

Bake Node - Geometry Nodes
Both still frames and animations are supported, as well as volume objects, and it has been optimized to deliver small file sizes.

Baked frame-range is displayed on top of the node, and as a cache line in the Timeline.

Additionally, baking (also simulations) no longer loses materials, and doesn’t get lost after undo.


The Menu Switch node allows creating custom “enum” menus to allow switching between options in the group interface.

Items in Menu Switch node become a dropdown menu in the modifier.
Items in Menu Switch node become a dropdown menu in the modifier.
Index Switch
Index Switch
Outputs one of its inputs depending on an index value. Only the input that is passed through the node is computed.

The Musgrave texture node was replaced by the Noise Texture node, which includes all the same functionality.

Split to Instances
Split to Instances
Splits up geometry elements into Instances, based on a Group ID.

Sort Elements
Sort Elements
Rearranges geometry elements by changing their indices.

Rotate Rotation
Rotate Rotation
Applies an additional rotation amount to a rotation value.

Active Camera
Active Camera
Outputs the scene’s current active camera.

Smooth by Angle
The mesh “Auto Smooth” option has been replaced by a modifier node group asset.

This means geometry nodes now has the ability to set edge sharpness and create split normals without the need for an “original” mesh with the auto smooth option.

For more information on the impact to modeling, see the Modeling release notes.

Smooth by Angle - Geometry Nodes
Smooth by Angle node group asset to replace the behavior of the Auto Smooth mesh option.
Node tools are now supported in Object Mode
Set Curve Normal node can set free (“custom”) normals
Extrude Mesh node can be over 6x faster
New Manage panel in Geometry Nodes modifier
Shortest Edge Paths node can be at least 60% faster
Hide Output Attributes panel if empty
Face Group Boundaries node can be over 3x faster
Edges to Face Groups node can be over 7x faster
Add support for Blackbody shader node
5 more nodes now use the rotation socket
Fill Curve node now has a “Group ID” input

OpenImageDenoise is now GPU accelerated on supported hardware, making high quality denoising available at interactive rates in the 3D viewport.

It is enabled automatically when using GPU rendering in the 3D viewport and for final renders.

CPU (Intel i9-13900K)
GPU (Intel Arc A770)
CPU (Apple M2 Ultra)
GPU (Apple M2 Ultra 76 cores)
Denoise time in seconds (lower is better)
Unit: seconds
New option to disable bump map correction
AMD GPU rendering support added for RDNA3 generation APUs
Linux CPU rendering performance was improved by about 5% across benchmarks

The viewport compositor now supports Cryptomatte, Defocus, Vector Blur and Keying Screen, completing support for all nodes with the exception of Render Layers passes (other than Image, Alpha, Depth).

Kuwahara Node
Kuwahara node
A new Size input to the Kuwahara node was added to allow variable sizing.

Additionally, a new High Precision option was added to the node in the Classic mode, which produces more accurate results for high resolution and high dynamic range images.

A new size property was added to the Pixelate node, which allows the node to be used without being surrounded by scale-down and scale-up nodes.

Pixelate Node
Pixelate node
Compositor precision option
A new option was added to the Performance panel to allow choosing between Full or Automatic precision.

Automatic uses half precision for the viewport and interactive compositing, while Full uses full precision for both viewport and render.

Half precision runs faster with less memory usage, albeit with reduced precision and value ranges.

Smoother results in Keying Screen
New Filter Type option in Map UV
More accurate bokeh radius in Defocus node, matching render engines better
Improvements to Inpaint node, for more uniform filled regions
New Split node to replace Split Viewer
Improvements to Bilateral Blur and Bokeh Blur
Double Edge Mask node now includes zero point, and it’s up to 650x faster
The Flip node now works in local space
The Crop node no longer flips its bounds if they were inverted
Better scaling and rotation in the Viewport Compositor
Improved translations in the Viewport Compositor
Much faster multi-pass compositing in the Viewport
Improved anti-alising in Z Combine and Dilate nodes
Sun Beams node now produces smoother results
The compositor now only executes if its result is really used or viewed
Depth pass support for EEVEE and Workbench

Blender 4.1 introduces a new way for inserting animation keyframes, for a simpler and more intuitive workflow.
Bone Collections panel in Blender 4.1
Bone Collections panel showing hierarchical relationships in Blender 4.1
Bone collections are now hierarchical. The collections are shown in a tree instead of a flat list, where they can be rearranged and nested via drag-and-drop.

Visibility is determined by the bone collection itself, and its ancestors: a bone collection is only visible when its parent elements are visible. Bone collections can also be ‘solo‘ed now.

A new selection mode allows to easily switch bones without leaving Weight Paint mode.

It’s available when you enter Weight Paint mode on a mesh while its armature is selected, and can be accessed via the Bone icon in the header or by pressing the hotkey “3“.

New bone selection mode in Weight Paint mode.
Motion Paths baked from the camera view
Motion Paths can now be generated in screen space from the camera view. Making it much easier for animators to see how arcs will look in the final piece.


Adjust keys with ease with these new slide operations.

Scale from Neighbor
Scale the selected key segments from either their left or right neighbor key. Press D to switch the reference key from one end to the other.

Add an option to automatically lock key movement to either the X or Y axis. This can be found under View » Auto-Lock Axis.

Add option to right click menu on animated properties to view the FCurve that animates it. For this to work the object/node has to be selected.

A new operator has been added to the Graph Editor to bake channels, with options to:

Specify a frame range to bake.
Define the distance between keys (e.g. in 2s)
Remove keys outside the range.
Define the interpolation type.
Bake modifiers.
Find it under Channel » Bake Channels in the Graph Editor.

Bake Channels operator in Graph Editor
NLA: New Bake Action operator
Improvements to insert keyframes
Channels: Visual hint for failed drivers
Bone Collections Python API
Fallback support for Single Property and Context Property drivers
Performance improvements to Dope Sheet

The Video Sequencer is now faster than ever, sporting sleek scopes and improved image filtering for a smoother editing experience.

Chroma Vectorscope
This scope now preserves the aspect ratio, and a “skin tone” line has been added. RGB -> YUV conversion is done with standard BT709 coefficients.

This mode now displays labels to make it more clear when working with EXR files, and drawing is done on the GPU so it’s more efficient.

Luma Waveform
Luma Waveform
The Luma Waveform has been updated to display more detail, label indicators, and more efficient to compute.

Luma Waveform Separated Colors
Luma Waveform Separated Colors
The “RGB parade” version of the Luma Waveform is now easier on the eyes with less saturated colors, and it is also faster.

Audio waveform previews are now displayed by default.

Waveforms are now enabled by default

Image/movie filtering when scaling/rotating strips has been greatly improved.

Strips now automatically use to the most appropriate filter based on scaling factors:

Nearest: When there is no scale/rotation and positions are in integers.
Cubic Mitchel: When scaling up by more than 2x.
Box: When scaling down by more than 2x.
Bilinear: Fallback if no other rule applies.
Video Sequencer Filtering in Blender 4.1

From effects to final export, everything feels much faster across the board.

3x-4x faster drawing of the timeline
Faster reading and writing movies
Glow effect is 6x-10x faster
Wipe effect is 6x-20x faster
Gamma Cross is 4x faster
Gaussian Blur effect is 1.5x faster
Solid Color is 2x faster
Faster Color Management
Faster image transformation
Audio resampling speed-up
New Bicubic filtering
New option to display half audio waveforms
Faster Cubic filtering
Bilinear filter no longer adds a transparent edge
New Cubic Mitchell filtering
Various “off by one pixel” issues fixed
New Box filter
Still from Agent 327: view of Amsterdam.

Blender 4.1 is fully aligned with the VFX Reference Platform 2024, making it easier to integrate in studio pipelines.

Pixar USD

Blender 4.1 can now export armatures and shape keys as USD skeletons and blend shapes.


View full changelog

All features

Photorealistic Rendering
Blender now features a powerful new unbiased rendering engine called Cycles that offers stunning ultra-realistic rendering.

The built-in Cycles rendering engine offers:

GPU & CPU rendering
Realtime viewport preview
HDR lighting support
Permissive License for linking with external software
Rendering in Blender with Cycles
Modeling in Blender
Fast Modeling
Blender’s comprehensive array of modeling tools make creating, transforming and editing your models a breeze.

Blender’s modeling tools include:

Keyboard shortcuts for a fast workflow
N-Gon support
Edge slide, collapse and dissolve
Grid and Bridge fill
Python scripting for custom tools and add-ons
Realistic Materials
With Blender’s new rendering engine the possibilities for materials are endless.

Key features are:

Complete Node Support for full customization
Physically accurate shaders like glass, translucency and SSS
Open Shading Language (OSL) support for coding unique shaders
Materials in Blender
Rigging in Blender
Fast Rigging
Transforming a model into a posable character has never been easier!

Blender offers an impressive set of rigging tools including:

Envelope, skeleton and automatic skinning
Easy weight painting
Mirror functionality
Bone layers and colored groups for organization
B-spline interpolated bones
Animation toolset
Whether it’s simple keyframing or complex walk-cycles, Blender allows artists to turn their still characters into impressive animations.

Blender’s animation feature set offers:

Automated walk-cycles along paths
Character animation pose editor
Non Linear Animation (NLA) for independent movements
IK forward/inverse kinematics for fast poses
Sound synchronization
Sculpting in Blender
Experience the joy of sculpting organic subjects using the built-in sculpting feature set of Blender.

Sculpting in Blender includes:

20 different brush types
Multi-res sculpting support
Dynamic Topology sculpting
Mirrored sculpting
Fast UV Unwrapping
Easily unwrap your mesh right inside Blender, and use image textures or paint your own directly onto the model.

Blender allows for:

Fast Cube, Cylinder, Sphere and Camera projections
Conformal and Angle Based unwrapping (with edge seams and vertex pinning)
Painting directly onto the mesh
Multiple UV layers
UV layout image exporting
UV Unwrapping in Blender
Compositing in Blender
Full Compositor
Blender comes with a fully fledged compositor built right in. That means no more exporting to third party programs, you can do it all without leaving the program.

The compositor comes with:

Impressive library of nodes for creating camera fx, color grading, vignettes and much more
Render-layer support
Full compositing with images and video files
Ability to render to multiLayer OpenEXR files
Amazing Simulations
Whether you need a crumbling building, rain, fire, smoke, fluid, cloth or full on destruction, Blender delivers great looking results.

Blender’s simulation tools include

Fluid – Realistic water and fluid simulations.
Smoke – Billowing smoke with flames and scene interaction.
Hair – Beautiful wafts of hair that blows in the wind and interacts with collisions.
Cloth – Amazingly realistic cloth simulations for clothing and environments
Rigid Body Physics – Makes any object destructable and collidable
Particles – For creating things like rain, sparks and shrapnel
Blender Game Engine Screenshot
Game Creation
Included in Blender is a complete game engine, allowing you to create a fully featured 3d game right inside Blender.

The game engine includes:

Ability to port your models to any third-party game engine
Create or code your own game logic
Full Bullet Physics integration
Python scripting API for advanced control and AI
Support for all OpenGLTM dynamic lighting, toon shading, animated materials as well as Normal and Parallax Mapping
Playback of games inside Blender without compiling or preprocessing
3D spatial audio using OpenAL
Camera and Object tracking
Blender now includes production ready camera and object tracking. Allowing you to import raw footage, track the footage, mask areas and see the camera movements live in your 3d scene. Eliminating the need to switch between programs.

The Camera and Object Tracker includes:

Auto and manual tracking
Powerful camera reconstruction
Real-time preview of your tracked footage and 3d scene
Support for Planar tracking and Tripod solvers
Camera tracking in Blender
Library of Extensions
With a large community of enthusiasts and developers, Blender comes loaded with a vast array of extensions that you can turn on or off easily.

Some existing extensions include:

Generators for trees, terrain, ivy and clouds.
Fracture Objects.
3D Printing Toolbox.
Rigify meta-rigging system.
Import and Export format support for AfterEffects, DirectX, Unreal Game Engine and more!
Plus many more that you can download here

Video Editing
Blender even comes with a built-in Video Editor.

The Video Editor allows you to perform basic actions like video cuts and splicing, as well as more complex tasks like video masking.

The Video Editor includes:

Live preview, luma waveform, chroma vectorscope and histogram displays
Audio mixing, syncing, scrubbing and waveform visualization
Up to 32 slots for adding video, images, audio, scenes, masks and effects
Speed control, adjustment layers, transitions, keyframes, filters and more.
Exporting in Blender
File Formats
Blender comes packed with import/export support for many different programs.


JPEG, JPEG2000, PNG, TARGA, OpenEXR, DPX, Cineon, Radiance HDR, SGI Iris, TIFF
AVI, MPEG and Quicktime (on OSX).
Alembic, 3D Studio (3DS), COLLADA (DAE), Filmbox (FBX), Autodesk (DXF), Wavefront (OBJ), DirectX (x), Lightwave (LWO), Motion Capture (BVH), SVG, Stanford PLY, STL, VRML, VRML97, X3D.
Flexible Interface
Novice and advanced users will love the ability to customize their layout completely. From simply splitting their viewport, to fully customizing it with python scripting, blender works for you.

Blender’s interface also offers:

Consistency across all platforms
No disruptive pop-up windows
Crisp text (support for retina on OSX)

Sections/Browse similar tools

Guides and How to's

Acronyms / Also Known As

Blender LTS

Download Blender Portable download from the Download links under Download and Download other versions!

Notify me when software updated or report software

Email me when it has been updated    Report this software (dead link/new version)  

6 reviews, Showing 1 to 5 reviews

Blender is getting crazier and crazier with every release.

I'm really scared: development is going so fast.. every update has huge improvements and load of stuff added !

It's simply unbelievable.

Review by KryxMoon on Feb 26, 2021 Version: 2.92 OS: Windows 10 64-bit Ease of use: 8/10 Functionality: 10/10 Value for money: 10/10 Overall: 10/10

Rating by Anoir Ben Tanfous on Aug 9, 2020 Version: 2.81 OS: Windows 10 64-bit Ease of use: 7/10 Functionality: 10/10 Value for money: 10/10 Overall: 10/10

Many years with Blender and it's getting better and better. Can't wait for version 2.8.

Review by Pollux on Jul 14, 2018 Version: 2.79b OS: Windows 10 64-bit Ease of use: 5/10 Functionality: 8/10 Value for money: 10/10 Overall: 8/10

This is an exciting time, with the new-vamped Blender 2.5 currently under strong development. The alpha version is already very solid (try the latest build from - the "official" 2.5 alpha 2 on the Blender site, hmm, maybe not so stable). It's the perfect opportunity to get your feet wet with this marvellous and fun app, in readiness for the looming production-ready version 2.6. Start with basic 3D modeling, then to animating those models, then you can learn the video sequence editor (built-in NLE!) and even the built-in game engine! It's a powerful and actively-developed work of software art, I can only urge you to jump onboard and bring your dreams alive! I gave it a 10 for ease of use, not because it's easy (there is a considerable learning curve), but because once you've got your foot in the door, you begin to realise just how brilliantly-designed and fun this thing is! Congrats to the Blender Foundation (send 'em donations!). I've linked some guides (applicable to 2.5) that I can recommend for noobs to ease them gently into Blender. Happy blending!

Review by chowmein on Jun 11, 2010 Version: 2.52.5 r29387 OS: WinXP Ease of use: 10/10 Functionality: 10/10 Value for money: 10/10 Overall: 10/10

I have tried all of the various "Personal Learning" versions of the major 3D packages, and I have to say that Blender can stand up to all of them any day. And it does it without being hobbled by resolution limitations or watermarks on your images.

The only thing that I don't like about it is that it does not seem to have a readily-apparent way to get the conventional 4-view setup that other packages have. Other than that, I really have no complaints. I use it primarily in Linux, and it's very fast. I can run it with ease, while Houdini Apprentice crashes my Linux system and wheezes hard in Vista.

I'll keep using Blender there until Lightwave shows up in Linux, and probably even beyond that. Even if they charged $100 for it, it's still a bargain. Fortunately, they don't.

Review by cubdukat on Oct 23, 2008 Version: 2.48 OS: Vista Ease of use: 5/10 Functionality: 10/10 Value for money: 10/10 Overall: 8/10

6 reviews, Showing 1 to 5 reviews

1 tool hits, Showing 1 to 1 tools

NEW SOFTWARE= New tool since your last visit
NEW VERSION= New version since your last visit
NEW REVIEW= New review since your last visit
NEW VERSION= New version

Latest version
Version number / Beta version number / Update version number and when it whas released.

Type and download
NO MORE UPDATES? = The software hasn't been updated in over 2 years.
NO LONGER DEVELOPED = The software hasn't been updated in over 5 years.
RECENTLY UPDATED = The software has been updated the last 31 days.
Freeware = Download Free software.
Freeware Trialware = Download Free software but some parts are trial/shareware.
Free software = Download Free software and also open source code also known as FOSS (Free and Open Source Software).
Free software Trialware = Download Free software and also open source code but some parts are trial/shareware.
Freeware Ads = Download Free software but supported by advertising, usually with a included browser toolbar. It may be disabled when installing or after installation.
Free software Ads = Free Download software and open source code but supported by advertising, usually with a included browser toolbar. It may be disabled when installing or after installation.
Trialware = Also called shareware or demo. Free Trial version available for download and testing with usually a time limit or limited functions.
Payware = No demo or trial available.
Portable version = A portable/standalone version is available. No installation is required.
v1.0.1 = Latest version available.
Download beta = It could be a Beta, RC(Release Candidate) or an Alpha / Nightly / Unstable version of the software.
Download 15MB = A direct link to the software download.
Win = Windows download version. It works on 32-bit and 64-bit Windows.
Win64 = Windows 64-bit download version. It works only on 64-bit Windows.
Mac = Mac download version. It works on 32-bit and 64-bit Mac OS.
Mac64 = Mac OS download version. It works only on 64-bit Mac OS.
Linux = Linux download version.
Portable = Portable version. No installation is required.
Ad-Supported = The software is bundled with advertising. Be careful when you install the software and disable addons that you don't want!
Visit developers site = A link to the software developer site.
Download (mirror link) = A mirror link to the software download. It may not contain the latest versions.
Download old versions = Free downloads of previous versions of the program.
Download 64-bit version = If you have a 64bit operating system you can download this version.
Download portable version = Portable/Standalone version meaning that no installation is required, just extract the files to a folder and run directly.
Portable version available = Download the portable version and you can just extract the files and run the program without installation.
Old versions available = Download old versions of the program.
Version history available = Complete changelog on our site.
Windows = Windows version available.
Mac OS = Mac OS version available.
Linux = Linux version available.
Our hosted software are virus and malware scanned with several antivirus programs using (NOTE! Just one virustotal warning is 99.9% a false positive. And some software might receive 2-6 warnings but it's if they are not all same virus/trojan then it's 99% false positives.)

Rating from 0-10.

Browse software by sections

Visit our sponsors! Try DVDFab and backup Blu-rays!
Search   Contact us   Privacy Policy   About   Advertise   Forum   RSS Feeds   Statistics   Software   

Site layout: Default Classic Blue