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Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline—modeling, rigging, animation, simulation, rendering, compositing and motion tracking, even video editing and game creation.

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File size: 305MB
Portable version
Old versions
Version history
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Blender screenshot

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Blender screenshot 3
Latest version

3.6.4 (September 26, 2023)


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Download Blender 3.6.4 Windows 64-bit  306MB  Win64

Download Blender 3.6.4 Mac 64-bit  265MB  Mac64

Download Blender 3.6.4 Mac ARM 64-bit  238MB  MacARM64

Download Blender 3.6.4 Linux 64-bit  255MB  Linux64

Download Portable and other versions

Download Blender 3.6.4 Portable Windows 64-bit  365MB  Win64  Portable

Download old versions

Download Blender old versions

Software License

Free software / FOSS (Free download and also Free and Open Source Software)

Supported operating systems

WinWindows MacMac OS LinuxLinux

Version history / Release notes / Changelog / What's New

Blender 3.6.4

“Jump to keyframe” grayed out. Unable to jump between keyframes. [#112673]
Transfer Mode operator doesn’t update outliner selection. [#101550]
Python modifiers.execution_time doesn’t work on curve objects. [#112397]
Fix #112399: Memory leak with exceptions from scripts in the text editor. [d9ab0a3ef7f]

Blender 3.6.3

Regression: File crashes the program. [#111235]
Fix (unreported) invalid memory access in new ‘newer blendfile version’ code. [5b6106f71aec]
Crash when switching to the Face select mode in 3.6. [#110136]
Regression: Files from last 4.0 can not be saved in 3.6.2 due to undefined region type. [#111332]
Fix: ensure bones are on at least one layer on blend file reading. [2fc04eaf4310e64ffbe713376e54df878c9a4279]
UV editor: show_gizmo does not switch off gizmos. [#110721]
Regression: OBJ Importer fails to import objects. [#110948]
Fix (partially) wrong RNA path for ‘ViewShading’ data. [4cf03b28b32]
Keyframe jump operator in the Graph Editor does not respect NLA offset. [#110789]
rna_prop_ui.rna_idprop_ui_create() fails to create new string property. [#110464]
Regression: Area resize cursor does not appear on minimized spreadsheet area. [#110085]
GPU: Fix signed/unsigned mismatches in shader code. [#111094]
Dropping object name on existing object socket in node editor not working. [#110723]
Swap Strips can delete strips if there is not enough space. [#109081]
Fix Weld modifier generating invalid mesh. [5b7af751fa5d1619c18fa1899cca885e9b8b79f0]
Regression: Blender Crashes On Scene Switch. [#111165]
Fatal crash with Freestyle SVG Export when rendering to a directory that does not exist yet. [#104723]
Fix #110053: Crash on linked animation data with drivers. [#110795]
Crash when changing asset icon. [#106976]
Vector displacement suspected to cause geometry artefact and CUDA error. [#111277]
UI: Error Logging for Some Screen Operations. [dd7f9749366]
Modifier’s Main Dropdown goes backwards. [#111238]
Unable to remove added keying set from context menu. [#94129]
Shortcut information missing in animation editors channel context menu. [#109427]
Crash accessing text style properties in object mode. [#110508]
Linked overriden o bject cannot be made local (if it has a parent in the sourcefile). [#111439]
Fix: Memory leak in Graph editor keyframe jump. [eb77eaa7d87]
VSE: appended modifier stack incorrectly deletes additional modifier. [#111601]
Fix: missing update when library override editable is toggled. [8dd151debcb]
Fix dangling pointer while scrubbing in the sequencer. [c3689c4235c840da78cfe8d815abe97b94679bb6]
Fix #111607: Do not unregister internal nodes. [#111615]
Sculpting problem Radius number during push the Shift + click force back to 1px. [#111490]
Control point Snap does not work for NURBS Surface. [#111548]
Measure tool snapping does not work. [#109454]
GeoNodes behaviour differences between 3.6.3 RC, 4.0 master, and 1 month ago. [#111933]
Regression: Edit mode weights panel shows incorrect values. [#111273]
Regression: Crash on COW delete of shared custom data. [#109583]
Fix: Customdata merging does not check layer limit on destination. [2a7d6d182c4]
Odd blender VSE crashes – Graph editor / Proxy sizes. [#111642]
Regression: Pressing Enter on the file name text will not confirm file selection. [#111645]
Overlay drawing issues on Intel HD4400/4600 (Only?). [#111162]
Regression: Crash on dragging a Speaker NLA strip. [#110161]
Regression: Adding nodes into node network causes strange placement and jump of node. [#111593]
Consistent mapping boundaries of brush textures. [#109201]
Fix error batch renaming light probes. [b8ab67827db]
Cycles: oneAPI: on Windows, embree on GPU may crash when rendering duration exceeds 3 minutes. [#109282]
Regression: Crash with assertion after delete scene when some 3D Views have Local Collection enabled. [#111970]
Compilation of fails with “invalid conversion” error. [#111820]
Vertex parenting broken on Curve object with multiple splines. [#112208]
Fix: Regression: Box select not working for GP/GPv3 channels. [9fc217cedfe]
Regression: Holding Ctrl + Alt + Scroll does not increment values of all selected objects. [#112028]
Regression: Graph Editor handle highlighting not working correctly. [#112144]
Sculpt Mode: Mask brush smoothing is broken. [#112285]
Regression: Split Edges node skips loose edges. [#109236]
Regression: Geometry Nodes Points of Curve is Outputting Unknown Result. [#112184]
Regression: Crash when loading with converted curves. [#112068]
The color attribute from Particle Instance Modifier is incorrect. [#112335]
Regression: Blender crashes when turning on a pass that has equally named AOV pass already. [#111166]
Regression: Crash when selecting an object with an orphaned geo node link. [#111411]
NLA Editor: “Hold Forward” for “Edited Action” track doesn’t work. [#100718]
Operator (e.g `bpy.ops.object.data_transfer()`) crashes when using `context.copy()` via addon. [#112299]
Cycles: support building with Windows ROCm 5.5 SDK. [2e1ab36]
Only some vertex weights can be modified via the UI panel. [#112123]
Sim Nodes: Don’t delete parent bake directory. [eba0d481bb5]
Regression: Menu Search crash if mouse is outside of the blender window. [#111212]

View full changelog

All features

Photorealistic Rendering
Blender now features a powerful new unbiased rendering engine called Cycles that offers stunning ultra-realistic rendering.

The built-in Cycles rendering engine offers:

GPU & CPU rendering
Realtime viewport preview
HDR lighting support
Permissive License for linking with external software
Rendering in Blender with Cycles
Modeling in Blender
Fast Modeling
Blender’s comprehensive array of modeling tools make creating, transforming and editing your models a breeze.

Blender’s modeling tools include:

Keyboard shortcuts for a fast workflow
N-Gon support
Edge slide, collapse and dissolve
Grid and Bridge fill
Python scripting for custom tools and add-ons
Realistic Materials
With Blender’s new rendering engine the possibilities for materials are endless.

Key features are:

Complete Node Support for full customization
Physically accurate shaders like glass, translucency and SSS
Open Shading Language (OSL) support for coding unique shaders
Materials in Blender
Rigging in Blender
Fast Rigging
Transforming a model into a posable character has never been easier!

Blender offers an impressive set of rigging tools including:

Envelope, skeleton and automatic skinning
Easy weight painting
Mirror functionality
Bone layers and colored groups for organization
B-spline interpolated bones
Animation toolset
Whether it’s simple keyframing or complex walk-cycles, Blender allows artists to turn their still characters into impressive animations.

Blender’s animation feature set offers:

Automated walk-cycles along paths
Character animation pose editor
Non Linear Animation (NLA) for independent movements
IK forward/inverse kinematics for fast poses
Sound synchronization
Sculpting in Blender
Experience the joy of sculpting organic subjects using the built-in sculpting feature set of Blender.

Sculpting in Blender includes:

20 different brush types
Multi-res sculpting support
Dynamic Topology sculpting
Mirrored sculpting
Fast UV Unwrapping
Easily unwrap your mesh right inside Blender, and use image textures or paint your own directly onto the model.

Blender allows for:

Fast Cube, Cylinder, Sphere and Camera projections
Conformal and Angle Based unwrapping (with edge seams and vertex pinning)
Painting directly onto the mesh
Multiple UV layers
UV layout image exporting
UV Unwrapping in Blender
Compositing in Blender
Full Compositor
Blender comes with a fully fledged compositor built right in. That means no more exporting to third party programs, you can do it all without leaving the program.

The compositor comes with:

Impressive library of nodes for creating camera fx, color grading, vignettes and much more
Render-layer support
Full compositing with images and video files
Ability to render to multiLayer OpenEXR files
Amazing Simulations
Whether you need a crumbling building, rain, fire, smoke, fluid, cloth or full on destruction, Blender delivers great looking results.

Blender’s simulation tools include

Fluid – Realistic water and fluid simulations.
Smoke – Billowing smoke with flames and scene interaction.
Hair – Beautiful wafts of hair that blows in the wind and interacts with collisions.
Cloth – Amazingly realistic cloth simulations for clothing and environments
Rigid Body Physics – Makes any object destructable and collidable
Particles – For creating things like rain, sparks and shrapnel
Blender Game Engine Screenshot
Game Creation
Included in Blender is a complete game engine, allowing you to create a fully featured 3d game right inside Blender.

The game engine includes:

Ability to port your models to any third-party game engine
Create or code your own game logic
Full Bullet Physics integration
Python scripting API for advanced control and AI
Support for all OpenGLTM dynamic lighting, toon shading, animated materials as well as Normal and Parallax Mapping
Playback of games inside Blender without compiling or preprocessing
3D spatial audio using OpenAL
Camera and Object tracking
Blender now includes production ready camera and object tracking. Allowing you to import raw footage, track the footage, mask areas and see the camera movements live in your 3d scene. Eliminating the need to switch between programs.

The Camera and Object Tracker includes:

Auto and manual tracking
Powerful camera reconstruction
Real-time preview of your tracked footage and 3d scene
Support for Planar tracking and Tripod solvers
Camera tracking in Blender
Library of Extensions
With a large community of enthusiasts and developers, Blender comes loaded with a vast array of extensions that you can turn on or off easily.

Some existing extensions include:

Generators for trees, terrain, ivy and clouds.
Fracture Objects.
3D Printing Toolbox.
Rigify meta-rigging system.
Import and Export format support for AfterEffects, DirectX, Unreal Game Engine and more!
Plus many more that you can download here

Video Editing
Blender even comes with a built-in Video Editor.

The Video Editor allows you to perform basic actions like video cuts and splicing, as well as more complex tasks like video masking.

The Video Editor includes:

Live preview, luma waveform, chroma vectorscope and histogram displays
Audio mixing, syncing, scrubbing and waveform visualization
Up to 32 slots for adding video, images, audio, scenes, masks and effects
Speed control, adjustment layers, transitions, keyframes, filters and more.
Exporting in Blender
File Formats
Blender comes packed with import/export support for many different programs.


JPEG, JPEG2000, PNG, TARGA, OpenEXR, DPX, Cineon, Radiance HDR, SGI Iris, TIFF
AVI, MPEG and Quicktime (on OSX).
Alembic, 3D Studio (3DS), COLLADA (DAE), Filmbox (FBX), Autodesk (DXF), Wavefront (OBJ), DirectX (x), Lightwave (LWO), Motion Capture (BVH), SVG, Stanford PLY, STL, VRML, VRML97, X3D.
Flexible Interface
Novice and advanced users will love the ability to customize their layout completely. From simply splitting their viewport, to fully customizing it with python scripting, blender works for you.

Blender’s interface also offers:

Consistency across all platforms
No disruptive pop-up windows
Crisp text (support for retina on OSX)

Sections/Browse similar tools

Guides and How to's

Acronyms / Also Known As

Blender LTS

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6 reviews, Showing 1 to 5 reviews

Blender is getting crazier and crazier with every release.

I'm really scared: development is going so fast.. every update has huge improvements and load of stuff added !

It's simply unbelievable.

Review by KryxMoon on Feb 26, 2021 Version: 2.92 OS: Windows 10 64-bit Ease of use: 8/10 Functionality: 10/10 Value for money: 10/10 Overall: 10/10

Rating by Anoir Ben Tanfous on Aug 9, 2020 Version: 2.81 OS: Windows 10 64-bit Ease of use: 7/10 Functionality: 10/10 Value for money: 10/10 Overall: 10/10

Many years with Blender and it's getting better and better. Can't wait for version 2.8.

Review by Pollux on Jul 14, 2018 Version: 2.79b OS: Windows 10 64-bit Ease of use: 5/10 Functionality: 8/10 Value for money: 10/10 Overall: 8/10

This is an exciting time, with the new-vamped Blender 2.5 currently under strong development. The alpha version is already very solid (try the latest build from - the "official" 2.5 alpha 2 on the Blender site, hmm, maybe not so stable). It's the perfect opportunity to get your feet wet with this marvellous and fun app, in readiness for the looming production-ready version 2.6. Start with basic 3D modeling, then to animating those models, then you can learn the video sequence editor (built-in NLE!) and even the built-in game engine! It's a powerful and actively-developed work of software art, I can only urge you to jump onboard and bring your dreams alive! I gave it a 10 for ease of use, not because it's easy (there is a considerable learning curve), but because once you've got your foot in the door, you begin to realise just how brilliantly-designed and fun this thing is! Congrats to the Blender Foundation (send 'em donations!). I've linked some guides (applicable to 2.5) that I can recommend for noobs to ease them gently into Blender. Happy blending!

Review by chowmein on Jun 11, 2010 Version: 2.52.5 r29387 OS: WinXP Ease of use: 10/10 Functionality: 10/10 Value for money: 10/10 Overall: 10/10

I have tried all of the various "Personal Learning" versions of the major 3D packages, and I have to say that Blender can stand up to all of them any day. And it does it without being hobbled by resolution limitations or watermarks on your images.

The only thing that I don't like about it is that it does not seem to have a readily-apparent way to get the conventional 4-view setup that other packages have. Other than that, I really have no complaints. I use it primarily in Linux, and it's very fast. I can run it with ease, while Houdini Apprentice crashes my Linux system and wheezes hard in Vista.

I'll keep using Blender there until Lightwave shows up in Linux, and probably even beyond that. Even if they charged $100 for it, it's still a bargain. Fortunately, they don't.

Review by cubdukat on Oct 23, 2008 Version: 2.48 OS: Vista Ease of use: 5/10 Functionality: 10/10 Value for money: 10/10 Overall: 8/10

6 reviews, Showing 1 to 5 reviews

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