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Complete Version history / Release notes / Changelog / What's New for iClone


iClone 8.7 General

:white_check_mark: Added
The Fly Camera features intuitive controls for dynamic scene navigation. Hold the right mouse button to move the camera using the WASD keys, and move the mouse to adjust the viewing angle.

Menu access for the new Fly Camera under “Preference > Control > Navigation > Fly Cam”.

“Merge Prop” function allows sub-items of a prop to be fully merged into a single unified mesh, material, and set of textures, improving complex props can significantly improve performance in packed scenes.

Mesh names can now be edited in the “Material” list.

:wrench: Fixed
Visual glitches appear for path offset keys in the timeline on objects following a path.

Scrolling within the “Modify > Material” tab panel causes certain projects to lag.

Transforming an object while the Gizmo is disabled negatively affects object scaling and Z-axis panning for the camera.

Inability to apply props to static objects.

Motion Director
:white_check_mark: Added
Fly Camera available in Free Camera mode (also accessible via the Trigger panel). Hold the right mouse button to move the camera using the WASD keys, and move the mouse to adjust the viewing angle.

Motion Planning mode featuring a node-based graph for constructing human motion scripts and simulations. Includes factory and daily life simulation themes.

Support for Motion Planning Sets (MP Sets), which package Motion Planning node graphs together with human animation, and interactive MD items as reusable, storable resources.

Prompt Control enables text or speech input for AI-based processing and scene event control, currently powered by ChatGPT-4o.

iClone now supports integration with third-party AI APIs. Users can provide a custom API key to replace the default ChatGPT model.

:magic_wand: Enhanced
Optimized the onload and offload motion sequences for Tool 5 - Dolly, ensuring the MD prop properly connects with the associated motions.
Motion Planning (Paid Plugin)
:white_check_mark: Added
Added node graph editor to enable logic control of interactive workflow, include click-to-create nodes, grouping of multiple nodes, application of graph presets, and improved visibility for planning sets and highlight methods.

Added support for expanding with new props and characters, as well as replacing existing characters.

Added five decision-making nodes that either detect presence, measure distance between objects, check if an item is within range, or evaluate custom values.

Added a Print node for logging time, distance, boolean values, text strings, and the x,y positions of items in the scene.The Print node supports Text Particles for displaying text directly in the viewport. Text Particles can be accessed from the Content Manager under “Pack > MD Props > Set > Particle”

Omniverse Connector
:white_check_mark: Added
Unit of measure for exported USD files can now be changed to either use centimeters or meters.
AccuFACE
:magic_wand: Enhanced
Enhanced support for IC 8.7 integration
:wrench: Fixed
AccuFACE crashes when importing a video with a mono audio track.

Inability to import videos that lack an audio track.


iClone 8.65 is Now Released - Enhanced Unreal Workflow, AccuPOSE Major Updates, and bugs fixed

iClone 8.65 delivers a smoother, more reliable production workflow with improvements across performance, loading, rendering, and pipeline export. This update enhances Unreal and FBX transfer stability (including smarter skeleton handling and multiple export fixes), resolves a wide range of issues in Timeline, LipSync, USD import, and content compatibility, and improves overall usability (layout saving, fewer activation errors). It also updates AccuPOSE INFINITY by moving to a perpetual license and adding new packs, including a new Cartoon set plus Action/Adventure and Combat additions.

iClone 8.65
:white_check_mark: Added:
General

DA Points refresh: DA points can now be refreshed from the top-right corner of iClone to reflect the latest balance.
:magic_wand: Enhanced:
Performance

Progressive texture loading: Maximum value increased to 100% (default value remains unchanged).
Export FBX

Exporting certain characters with missing key humanoid bones using the Unreal (UE5 Skeleton) preset now triggers an error message and automatically switches the export to the Unreal UE4 Skeleton preset.
Load File

Applying Individual (Flatten) Wrinkles now triggers a dialog reminding users that Individualized Wrinkles are designed for specific characters with fixed skin tones, and includes a link to a tutorial.
Render

Loading certain projects with Blur or Lens Blur post effects enabled now triggers a warning that the final render may appear darker than usual.
:wrench: Fixed:
General

Fixed error message upon activating Help > Activate Entire Library.

Fixed Save Layout not storing the current toolbar state (previously reset every launch).

Video Mocap

Video Mocap now automatically appears in the toolbar after installation, and iClone launches in full-screen mode by default.
Load File

Fixed applying certain content packs (e.g., Combo Mouth Shape for Chinese and Japanese) triggering “Can’t load invalid data.” and rendering the pack unusable.

Fixed being unable to apply certain saved characters (including those saved within a project) due to irregular texture data triggering a “Failed to load” message.

Export FBX

Fixed abnormal rendering of hair for characters exported to Blender via Auto Setup.

Fixed three sets of repeating morphs (including faulty ones) appearing on certain characters exported with the UE preset when Mouth Open as Morph is enabled.

Fixed wrinkle texture maps reaching 8K resolution under 8K texture export settings when such high resolution is unnecessary.

Fixed inability to disable Advanced Settings > A-Pose for UEFN when exporting props to Unreal.

Fixed Tear Ducts UV Adjustment behavior when exporting a character with Target Preset set to Maya.

Fixed inability to disable Embed Textures when exporting a character with Target Tool Preset set to Marmoset Toolbag.

Fixed abnormal collision shapes on certain characters (e.g., embedded CC3+ Baby) when transferred to Unreal via Auto Setup.

Import USD

Fixed importing a USD file via Plugins > Omniverse > Import USD creating an additional layer of sub-props in the Scene Manager.
Timeline

Fixed inability to set the first default key for the morph track causing morph animation to disappear.

Fixed linked morph keys not being deleted together when one morph key is removed from the Timeline.

Fixed child morphs not moving along with parent morphs.

Fixed applying a Transition Curve Preset not highlighting the applied preset in the Transition Curve Presets panel.

Fixed Expression Clips with adjusted speed (via Timeline > Expression > Set Speed) being saved as iTalk files but reverting to 100% speed when reloaded.

LipSync

Fixed Create Script TTS not driving lip animation on characters re-imported from edited FBX files using Mesh and Expression Sequence.
Unreal Live Link
:magic_wand: Enhanced:
When transferring certain humanoid characters that lack key bones to Unreal using the UE5 Skeleton option, the UE4 Skeleton Preset is automatically selected, and a message is displayed.
:wrench: Fixed:
Fixed potential waist distortion and animation loss (except positioning) after using Optimize and Decimate to create a LOD character when Live Linked in Unreal with link activated.

Fixed some props (e.g., embedded Cat) importing into Unreal with incorrect orientation and appearing offset from the floor.

Fixed morph slider adjustments having no effect on characters transferred to Unreal via Live Link when link is activated.

AccuPOSE INFINITY
:white_check_mark: Added:
AccuPOSE INFINITY now includes the following new packs:

Cartoon – Males, Females, and Kids

Action & Adventure – Panther Lady

Combat – Free Fight, Aerial Fighter

:magic_wand: Enhanced:
Starting from version 1.08, AccuPOSE INFINITY has switched to a perpetual licensing model.



iClone 8.63 Has Arrived - Precise AI Mocap from Any Video

Reallusion introduces iClone Video Mocap, an AI motion capture service that turns ordinary videos into precise, editable 3D motions, right inside iClone. This new solution streamlines motion creation for filmmakers, game developers, and creators seeking natural, production-ready animation without the need for mocap hardware or costly subscriptions.

- YouTube
- YouTube

Precise AI Mocap from Any Video
By partnering with Quickmagic, Reallusion brings one of the most accurate and widely adopted AI mocap solutions on the market. With iClone Video Mocap, creators can instantly convert any video — whether it’s a YouTube clip, a movie scene, or even a quick phone recording — into precise, editable 3D motion data that is ready to apply to any 3D character. This is all made possible with Quickmagic’s advanced AI engine, which analyzes 2D footage, reconstructs 3D motion to deliver stable, lifelike animations.

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Recreate Group Actions to Talking Scenes
From high-energy choreography to intimate conversations, iClone Video Mocap gives users precise control over every capture. Visually trim clips and define the detection range to match the performance you need. For multi-actor footage, simply duplicate the task for each performer and separate the detections to ensure clean, accurate motion for every single character.

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The system adapts to a variety of performance, from full-body movement to upper-body gestures with detailed finger tracking. Paired with iClone’s AccuFACE and LIVE FACE, it transforms any talking clip into a fully synchronized facial-and-body performance with lifelike realism.

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Motion Editing Adds Core Support
While AI mocap can capture realistic movement, it also introduces common issues like foot sliding, depth misalignment, or unnatural twists. Most tools require exporting the data to another 3D editor for cleanup, adding extra steps to the process. With iClone Video Mocap, all fixes can be done directly inside iClone. Animators can correct motion offsets, smooth out jitters, and fine-tune details right in the timeline using tools like Foot Contact, Auto Motion Alignment, Curve Editor, and Reach Target.

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Once a motion is generated, the reference video automatically loads in the viewport as a 2D background, letting you compare their animation with the original footage in real time.

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Reallusion also provides over 35 professional mocap tutorials, helping users quickly master motion refinement and achieve production-quality results — all without leaving iClone.

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Custom Motion for Any Character
iClone Video Mocap expands the creative reach of Reallusion’s character ecosystem. For AccuRIG, it offers a quick way to animate freshly rigged characters with personalized motions. For ActorCore users, it’s the perfect add-on, enabling unique performances that complement existing motion packs.

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With Auto Retargeting, generated motions can be instantly adapted to characters of different body types with precise fitting, ensuring consistency and accuracy across diverse models.

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Production-Level Mocap for Everyone
iClone Video Mocap is built to fit the needs of both indie creators and professional studios, offering a flexible, cost-efficient, and production-level approach to motion capture. For indie creators, it removes the need for expensive mocap suits or studio rentals — just record with your phone and start animating right away. For production houses, it supports a hybrid workflow for quick shots or background actions while reserving traditional mocap for large, complex scenes. The precise motion data makes it easy to integrate with existing pipelines, boosting efficiency without sacrificing quality. From solo artists to full teams, iClone Video Mocap adapts to any workflow with ease.

Pay-Per-Use for Maximum Flexibility
Unlike most AI mocap services that lock users into monthly subscriptions, iClone Video Mocap adopts a pay-per-use model. This gives creators full control over their costs. Spend just 250 DA Points (~$2.50) per motion generation, with no ongoing fees or usage limits.

Each upload can be up to 60 seconds long, and you can process up to 10 videos simultaneously, making it a fast, scalable solution for both individual artists and production teams. This on-demand model is both affordable and flexible.

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Top up DA points to start

Convert Footage to Finished Animation in iClone
iClone Video Mocap marks a new chapter in Reallusion’s AI production ecosystem that combines intuitive AI automation with iClone’s precision motion tools. Creators can now generate, refine, and apply realistic motion entirely within one platform, redefining how animation is made.


5.4

http://www.reallusion.com/iclone/iclone_whatsnew_v54.aspx


5.3

http://www.reallusion.com/iclone/iclone_whatsnew_v53.aspx


5.1

http://www.reallusion.com/iclone/iclone_whatsnew_v51.aspx


5.0

http://www.reallusion.com/iclone/iclone_whatsnew.aspx




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