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Blender, the open source software for 3D modeling, animation, rendering, post-production, interactive creation and playback.

Free software
Win Win

Version:2.75 History
Released:

Size:80.1MB

Portable version



9.0/10
3 votes


Guides
Read 3
comments

495 views
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  Latest version:
2.75 (July 01, 2015)


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Download Blender 2.75 (direct link) (80.1MB)

Download Blender 2.75 64-bit (direct link)


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Download Blender 2.75 portable (direct link)

Download Blender 2.75 portable 64-bit (direct link)




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Supported operating systems:
Windows


Sections/Browse similar tools:
Animation (3D & 2D animation)

Blender screenshot
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Version history / Release notes / Changelog:
What's new in Blender 2.75

Multi-View and Stereo 3D
Real-time visualization of stereoscopic effect
Viewport feedback of stereoscopy cameras, convergence and volumes
Camera stereo settings (pivot, convergence, …)
Render of multiple views
Integration with Compositor and Video Sequencer
Cycles Rendering
Initial support for rendering with AMD GPUs was added
New Light Portals for improving environment light sampling were added
Several Performance and Memory optimizations
Animated Seed is now a built-in feature
Panorama: New Mirror Ball projection mode
User Interface
Viewport:

Depth of Field got an option for high quality display
File Browser:

Ability to display font previews
The size for thumbnails can now be changed
Other:

Search buttons for choosing an object now display an eyedropper icon
Opening/Closing multiple panels is now possible by click-dragging over them
Modeling
A new Corrective Smooth modifier for smoothing deformed areas
Decimate modifier was improved
Great performance boost for Metaball calculations
Tools:

New split off options for the Rip Tool
Un-clamped Edge Slide sliding
More even Subdivide Smooth output
Selection:

Checker de-select now has the option to skip steps
Improved Select Linked options and support
Sculpting/Painting
Symmetry painting support for texture painting in 3D viewport
Dynamic topology distribution was greatly improved
New dynamic topology detail mode
Improved crease brush
And more!
Sequencer
A new “Use Placeholder” option that automatically replaces missing frames of image sequences
Proxies:

Support for storing multiple proxies one custom directory
Option to store proxies per strip or per project
Animation
The new Dependency Graph has landed! (Disabled by default) This is the base needed for developing loads of neat features in the future
Action Management: New features and updates to flesh out the planned workflow enhancements
Action Editor: New features for unlinking Actions and to prevent unwanted/unintentional loss of data
NLA: Name based filtering of animation channels
Grease Pencil: Quite a few “minor” Grease Pencil improvements
Rigging: A new “Armature Symmetrize” and a “Fill Bones” tool were added
Game Engine
New hysteresis parameter for smoother transitions between LODs
Material and World mist attributes now support animation
Debug drawing of Sun Lamps shadow range
Improved collision masks and groups
Replication of rigid body joint constraints for group instances
Python API improvements with subclassing, new options and methods
Over 40 bug fixes (see list).
Add-ons
A new “UI Previews” API for requesting and displaying image files in the UI as custom icons
The “Add Mesh Extra Objects” add-on got a big update
The Collada exporter can now export custom normals
The Python executable is now included with official Blender releases to support multi-threaded script access (better)
Node Wrangler:

Rewritten ‘Align Nodes’ function
Nodes are now spaced evenly and consistently
More Features
OpenEXR format: added support for saving to Dreamworks DWA format and B44 codec
Simplify: We can now split settings for Viewport & Render individually
Better Image metadata support and display:

Blender now will always attach metadata on output rendered image files
This metadata can now be displayed in Image Editor, Sequencer and Movie Clip Editor without having to influence the rendered image by using the “Stamp” feature
The “Stamp” feature is now an option for metadata display
Feature Videos
Have a look at some of the above mentioned features in the demo videos made by the Blender community. Here you will also find the Developer Sneak Peak series – a video podcast series that showcases important milestones in the development of every Blender release.

Bug Fixes
As for every Blender release, hundreds of bugs were fixed, thanks to the hardworking Blender developers.

Re-Designs
The Baking-API now uses an object_id in the bake() function and in the pixel_array table.

View full changelog






Guides and How to's:
Video Editing inside Blender - Read
View all guides with guide description here


Comments

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3 comments, Showing 1 to 3 comments
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This is an exciting time, with the new-vamped Blender 2.5 currently under strong development. The alpha version is already very solid (try the latest build from graphicall.org - the "official" 2.5 alpha 2 on the Blender site, hmm, maybe not so stable). It's the perfect opportunity to get your feet wet with this marvellous and fun app, in readiness for the looming production-ready version 2.6. Start with basic 3D modeling, then to animating those models, then you can learn the video sequence editor (built-in NLE!) and even the built-in game engine! It's a powerful and actively-developed work of software art, I can only urge you to jump onboard and bring your dreams alive! I gave it a 10 for ease of use, not because it's easy (there is a considerable learning curve), but because once you've got your foot in the door, you begin to realise just how brilliantly-designed and fun this thing is! Congrats to the Blender Foundation (send 'em donations!). I've linked some guides (applicable to 2.5) that I can recommend for noobs to ease them gently into Blender. Happy blending!


Posted June 11, 2010 by . Tool version 2.52.5 r29387 using OS WinXP
Ease of use 10 of 10 Functionality 10 of 10 Value for money 10 of 10 Overall score 10 of 10
Guides: Getting Started With Blender 2.5 - http://www.mediafire.com/?yjjnj3ydzzy Blender 2.5 Guide - http://www.hamsterking.com/?q=node/9 Super3boy's video tutorials - Part 1 (Basics) - http://www.youtube.com/watch?v=3BwptkZCWwU Part 2 (Objects) - http://www.youtube.com/watch?v=XloEwL0H5lw Part 3 (Subsurf) - http://www.youtube.com/watch?v=SxbV_-jRpjQ Part 4 (Editing) - http://www.youtube.com/watch?v=LL-cYoTQI4Q Blender 3D Design Course - http://gryllus.net/Blender/3D.html BlenderCookie's Getting Started With Blender - http://www.blendercookie.com/getting-started-with-blender/


I have tried all of the various "Personal Learning" versions of the major 3D packages, and I have to say that Blender can stand up to all of them any day. And it does it without being hobbled by resolution limitations or watermarks on your images.

The only thing that I don't like about it is that it does not seem to have a readily-apparent way to get the conventional 4-view setup that other packages have. Other than that, I really have no complaints. I use it primarily in Linux, and it's very fast. I can run it with ease, while Houdini Apprentice crashes my Linux system and wheezes hard in Vista.

I'll keep using Blender there until Lightwave shows up in Linux, and probably even beyond that. Even if they charged $100 for it, it's still a bargain. Fortunately, they don't.



Posted October 23, 2008 by . Tool version 2.48 using OS Vista
Ease of use 5 of 10 Functionality 10 of 10 Value for money 10 of 10 Overall score 8 of 10


Just started using this wonderful software. Looks very promising. Open source just doesnt get better than this.. !!!


Posted September 25, 2007 by . Tool version 2.45 using OS WinXP
Ease of use 8 of 10 Functionality 8 of 10 Value for money 10 of 10 Overall score 9 of 10
Guides: http://wiki.blender.org/index.php/Manual

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