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Synfig Studio is a free and open-source 2D animation software, designed as powerful industrial-strength solution for creating film-quality animation using a vector and bitmap artwork. It eliminates the need to create animation frame-by frame, allowing you to produce 2D animation of a higher quality with fewer people and resources. Synfig Studio is available for Windows, Linux and MacOS X

Free software
OS: Win Mac Linux
File size: 102MB
Portable version
Old versions
Version history
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Screenshots

Synfig Studio screenshot

Synfig Studio screenshot 2

Synfig Studio screenshot 3
Latest version

1.4.0 (November 14, 2020)



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Download Synfig Studio 1.4.0 Windows 64-bit  106MB  Win64

Download Synfig Studio 1.4.0 Windows  102MB  Win

Download Synfig Studio 1.4.0 Mac  71MB  Mac

Download Synfig Studio 1.4.0 Linux 64-bit  119MB  Linux64




Download Portable and other versions

Download Synfig Studio 1.4.0 Portable Windows 64-bit  113MB  Win64  Portable

Download Synfig Studio 1.4.0 Portable Windows  109MB  Win  Portable




Download old versions


Download Synfig Studio old versions



Software License

Free software / FOSS (Free download and also Free and Open Source Software)



Supported operating systems

WinWindows MacMac OS LinuxLinux




Version history / Release notes / Changelog


Synfig 1.4.0 Release Notes
Synfig Studio 1.4.0 is a major stable release, which is introducing many new features and improvements. Please read below for details.

Animation Tools
Editable curves in Graphs Panel
Now curves in Graphs Panel have control points, and you can drag to change curve shape. Multiple selection for waypoints is also available. You can also use arrow keys on keyboard to move points. Double-click on a curve creates a new waypoint, Ctrl+A/Ctrl+D shortcuts are selecting/deselecting all points. Much thanks to Rodolfo Ribeiro Gomes for implementing this!
Sound synchronization features
We did a major cleanup of code responsible for sound playback, fixed non-working volume parameter and eliminated synchronization issues.

In addition to that, Rodolfo Ribeiro Gomes implemented a special panel to display waveform. Now it’s so easy to sync your animation with soundtrack!

image0

Control point to change Transformation Origin
Now transformation widget has a special control point to easily change origin of transformation.

image1
Animation Baking
Now you can “bake” animation of any parameter! This operation “burns” any interpolated curve as a sequence of waypoints.

image2

Result:

image3

Improved TimeTrack
TimeTrack Panel got several improvements. Now you can define playback range and make playback looped. Hovering mouse cursor over TimeTrack now shows frame preview.
http://www.synfig.org/wp-content/uploads/2019/02/screenshot_002.png
Frame thumbnail shown when cursor hovers timeline

Open images in external tool
Ankit Kumar Dwivedi implemented a possibility to open images in external editor. Right now it is possible to configure preferred image editor via relevant option in Preferences. After that you can right-click any Image Layer and choose “Edit image in external tool…”.

image5

image6

Fixes and changes for onion-skin functionality
Onion-skin functionality was mainly broken since version 1.2.0 - it wasn’t able to display more than one onion-skin layer. Now this ability is restored. At the same time, we have changed functionality of onion-skin: in all previous versions it was linked to keyframes only, now it is set relatively to ordinary frames. We plan to continue improving onion-skin features as part of issue #600.

image7

Importing
Simple import of image sequences
Now it is easy to import image sequences - just choose “File” -> “Import sequence…” from menu.
image8

Vectorization of bitmap images
Synfig Studio now allows to convert raster (bitmap) image into vector image constructed from outlines. The vectorization algorithm is ported from OpenToonz animation software by Ankit Kumar Dwivedi, as part of Google Summer of Code 2019 program.

Read more about this feature…
Basic video import functionality
This version introduces basic functionality for importing video files. At the current state the system is still too slow to work with large AVI and MP4 videos, but it is already possible to play with small animated GIFs (yes, it can import GIF as well).
Rendering and Export
Export animation for web (Lottie)
Synfig Studio can export animations to Lottie JSON format, which allows to embed them into web pages, play them natively in web browser and on mobile platforms. This format is also used for creating Telegram’s animated stickers! This feature is implemented by Anish Gulati as part of Google Summer of Code 2019 program.

Read more about this feature…
Default render settings
Default rendering settings now configured to use AVI format with popular mpeg4 codec by default, which resolves issues with playback on most systems (issue #464).

image9

Still, if you wish to achieve best quality, consider to choose “H.264 (Lossless)” codec option.

image10

Other notable changes regarding rendering process:

Changing rendering target now automatically changes extension of output file.
Rendering status is now indicated with a progress bar at Info Panel (issues #383, #626).
A sound notification is played when rendering is done (issue #648).
Render engine improvements
Render engine got some major optimizations, which greatly reduces time of handling scenes with many layers, comparing to version 1.2.2 (see issue #314).

In this version following layers got special optimizations: Outline Layer (completely rewritten), Region Layer, Checkerboard Layer, SuperSample Layer.

Also, render engine now has downsampling algorithm for bitmaps, which greatly improves quality resulting image.

http://www.synfig.org/wp-content/uploads/2019/02/morevna-shot003-1.2.2.gif
Rendering result in Synfig 1.2.2

http://www.synfig.org/wp-content/uploads/2019/02/morevna-shot003-1.3.11.gif
Rendering result in Synfig 1.4.0

“Preview” rendering mode for workarea
Downsampling algorithm for images (mentioned above) greatly improves quality if your scene uses big images scaled to smaller size. Unfortunately, this operation demands additional CPU resources and you will notice general application slowdown when working with such scenes.

There is an option to enable Draft rendering mode (it disables downsampling), but this solution doesn’t fits for all cases, as it is hides many layers, which could be important for you.

So, we added one more display mode for workarea - “Preview” - which displays all possible layers, but with some simplifications - i.e. no downsampling, approximations for blur algorithms and some other simplifications. “Preview” mode is giving a fair compromise between speed and display quality and is used by default in GUI. For more details please check this discussion.

image13

Workarea Cache and Background Rendering
Synfig now remembers already rendered frames, which is greatly improves experience of playback and timeline scrubbing.

Also, now it is possible to have background rendering of all frames in current animation. This allows to achieve very smooth playback and timeline scrub. You can enable background rendering using a relevant button on toolbar (see second video below).
Gamma handling
Since the very beginning of its development, Synfig was handling all color calculations with Gamma value set to 2.2. As result, there were a lot of issues with color interpolation and blending, like this one.

We decided, that it is good moment to get rid of this behavior and changed how Gamma handled in Synfig. The tricky part here was to keep compatibility with old files. Here’s what we did:

Gamma is now defined on per-document basis (in previous versions it was an application-wide setting). So, now every document has its own gamma value defined. You can see/change Gamma value by selecting “Canvas” -> “Properties” from menu and switching to “Gamma correction” tab.
For all newly created documents Gamma is set to 1.0.
Old documents (from previous versions) are opened with Gamma set to 2.2, so you won’t notice changes (although you will still notice same artifacts from old version, like the one noted here). You can manually set Gamma to 1.0, to get rid of those issues, but this will change the look colors would look in your animation.
So, with this change users should not notice any change when working with their old documents. Still you can encounter an issue, when copying layers from old files to new (and vice versa) - the colors of copied layers appear different in destination document. This can be easily fixed manually as described here.

image14

Layers
Advanced Outline Layer
Advanced Outline Layer was completely rewritten and optimized in this version. Also, it is now capable to display two new types of tips - “Off-Peak Stop” and “Inner Rounded Stop”, that can be used to define outline start/end for dashes.

image15

With this addition you can easily do effects like shown here (source file):

image16

Switch Layer
Now it is possible to select visible layer by index in Switch Layer. This is done using a new parameter - “Active Layer Depth”. The parameter takes effect when “Active Layer name” parameter is empty.

image17

Rectangle Layer
Rectangle Layer now capable to have two types of rounded corners and horizontal/vertical feather. Users with a deep knowledge of Synfig know, that those features were available in Filled Rectangle Layer (not the same as Rectangle Layer), which was a part of Example layers. Now all those features are merged into standard Rectangle Layer, and the Filled Rectangle Layer is removed. See GitHub’s issue #745 for details.

image18

image19

Settings & Customization
Saving workspace layouts
Now it is possible to save your workspace layout - just choose “Workspace” - “Save workspace” from menu. Also you can edit list of custom workspaces by calling “Workspace” - “Edit workspace list…”.

image20

Default background for new files
Now it is possible to set default background for newly created documents (issue #636). The background can be a solid color or image. You can configure this via “Edit” -> “Preferences” -> “Document”.

image21

Other notable improvements
Improved process of creating Splines and Polygons: now it is possible to finish shape creation with double-click or by hitting Enter. Also you can click first vertex of Spline to loop and finish shape creation.
Now it is possible to remove Layers by hitting Delete key.
Tab placement crosses now hidden by default and revealed only when user starts dragging some panel. See issue #238 for details.
Now it is possible to change animation length directly from workarea (see issue #684).
Double-clicking waypoint in Timetrack panel shows Waypoint Properties dialog.
Now it is possible to configure color of transparent areas in Preview Window (issue #636).
Workarea now has a widget to change length of timeline.
Brush Tool is now disabled by default. User can get it back by enabling “Experimental features” option in Preference.
Home/End keys now set time cursor to start/end of timeline.
Minor improvements
Das...

View full changelog




All features


Spatial resolution-independence
Most elements are vector-based, and all layers are parametrically generated, hence even when changing the target resolution of a project, the only pixelation will occur in imported raster images, not the built-in components.
Temporal resolution independence
Animation-keyframes are automatically interpolated by the computer, resulting in smooth motion
High Dynamic-Range Imaging (HDRI)
By using floating-point math in the image calculations, HDRI processing allows canvases to internally understand a far greater range of pixel luminance, resulting in better lighting effects, and improved color composition.
Pentablet-friendly tools
The draw tool already reads the pressure sensitivity channel off your favorite tablets, for natural line weighting, and more to come!
Artist-oriented design
While it may not be obvious in this early state, Synfig (and its proprietary predecessors) has been designed from the ground up with animation workflow in mind.
Path-based Gradients
Unlike purely SVG-based vector software, and most consumer-level animation programs, Synfig has full support for gradient paths - gradients that follow along a drawn shape. This allows artists to easily add soft shading to animation without the trouble of painting it onto every frame.
Layers
Synfig supports a multitude of layers of various types; geometric, gradients, filters, distortions, transformations, fractal and a few others.




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