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Synfig Studio is a free and open-source 2D animation software, designed as powerful industrial-strength solution for creating film-quality animation using a vector and bitmap artwork. It eliminates the need to create animation frame-by frame, allowing you to produce 2D animation of a higher quality with fewer people and resources. Synfig Studio is available for Windows, Linux and MacOS X

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Synfig Studio screenshot

Synfig Studio screenshot 2

Synfig Studio screenshot 3
Latest version

1.4.2 / 1.5.1 Beta (October 30, 2021)



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Download Synfig Studio 1.4.2 Windows 64-bit  106MB  Win64

Download Synfig Studio 1.4.2 Windows  102MB  Win

Download Synfig Studio 1.4.2 Mac  73MB  Mac

Download Synfig Studio 1.4.2 Linux 64-bit  119MB  Linux64




Download Beta, Portable and other versions

Download Synfig Studio 1.4.2 Portable Windows 64-bit  113MB  Win64  Portable

Download Synfig Studio 1.4.2 Portable Windows  109MB  Win  Portable

Download Synfig Studio 1.5.1 Beta Windows 64-bit  106MB  Win64

Download Synfig Studio 1.5.1 Beta Portable Windows 64-bit  106MB  Win64  Portable

Download Synfig Studio 1.5.1 Beta Mac  106MB  Mac

Download Synfig Studio 1.5.1 Beta Linux  106MB  Linux




Download old versions


Download Synfig Studio old versions



Software License

Free software / FOSS (Free download and also Free and Open Source Software)



Supported operating systems

WinWindows MacMac OS LinuxLinux




Version history / Release notes / Changelog


Synfig 1.4.2 Release Notes
Synfig Studio 1.4.2 delivers some improvements and critical bugfixes. Please read below for details.

Improved export for Web
The Lottie exporter plugin has gained new capabiilities and includes all improvements made during Google Summer of Code 2020.

image0

Here is what’s new:

The plugin now capable to export Advanced Outline layers (#2199) and Blur layers (#1505).
Added support for converters: “Sine”, “Cos”, “Integer”, “Linear gradient”, “aTan2”, “Vector angle”, “Radial composite”, “Radial gradient”, “Vector X”, “Vector Y”, “Power”, “Dot product”, “Logarithm”, “Reciprocal”, “Range”, “Vector length”, “Not” (#1236 #1254 #1286 #1363 #1409 #1447 #1446 #1516 #1515 #1593 #1586 #1619 #1606 #1650 #1587).
Added support for variable gamma correction, fixed issue with wrong colors when exporting files (#1174).
Fix converter methods not working with radius of simple circle layer (#1101).
Improved support for exported values (#2182).
Use non-minified bodymovin.js script to avoid code obfuscation (#2202).
Better handling of shortcuts
This version got brand new Keyboard Shortcut Editor dialog (#2160 #2173). You can access it through “Edit” -> “Preferences” -> “Shortcuts”.

image1

Also, some default shortcuts/hotkeys were changed for improving usability and compability with other apps like Inkscape (#1769 #1776 #1811 #1823 #1848 #1855 #1953 #2033 #2172).

For example, all tools shortcuts are remapped to single keys, no need to hold Alt key anymore!

image2

Also:

On MacOS “Undo” and “Redo” shortcuts now use ⌘ (Command key) instead of Control.
Added shortcut for toggling Animate mode (Ctrl Spacebar).
UI/UX improvements
Editing parameters does not requires one extra mouse click anymore (#1337 #1351 #1325).
TimeLoop valuenode now editable via workspace (#2066).
LinkableValueNode now provides methods for inverse manipulation (#2057).
Now it is possible to close tabs by clicking with middle mouse button (#2107 #2120 #2210).
Add “Undock panel” context menu item for panel tabs (#1929 #2109).
Bugfixes
Fixed incorrect background restoration on animated GIFs with transparent background (#2134).
Fixed crash when user drags a Group layer to a child group (#2110 #2116).
Fixed crash in Spline Width and return of improper type in Spline converters (#1890).
Exported canvas can be reopened again after closing (#2092).
Fixed action “Duplicate Layer” for Skeleton Layer and their bone links (#2059).
Fixed action “Duplicate Layer” for Skeleton Deformation Layer and their bone links (#2071).
Fixed error that prevented convert to dot-product valuenode (#1260).
Fixed issue with saving loop flag in some dynamic lists (#2165).
Fixed SVG importer ignoring some style properties set as attributes and fixed a lot of memory leaks (#2137).
Fixed crash in rare cases caused by race condition when rebuilding LayerTreeStore (#2209).
Fixed issue when Widget_Vector do not uses locale for decimal separator (#2102 #2157).
Don’t show extra vertical scrollbar for Dock Sound (#1173).
Fix missing is_distance hint for vertex coordinates (#2000).
Fixed problem with missing *.glsl files in distribution (#1982).

View full changelog




All features


Spatial resolution-independence
Most elements are vector-based, and all layers are parametrically generated, hence even when changing the target resolution of a project, the only pixelation will occur in imported raster images, not the built-in components.
Temporal resolution independence
Animation-keyframes are automatically interpolated by the computer, resulting in smooth motion
High Dynamic-Range Imaging (HDRI)
By using floating-point math in the image calculations, HDRI processing allows canvases to internally understand a far greater range of pixel luminance, resulting in better lighting effects, and improved color composition.
Pentablet-friendly tools
The draw tool already reads the pressure sensitivity channel off your favorite tablets, for natural line weighting, and more to come!
Artist-oriented design
While it may not be obvious in this early state, Synfig (and its proprietary predecessors) has been designed from the ground up with animation workflow in mind.
Path-based Gradients
Unlike purely SVG-based vector software, and most consumer-level animation programs, Synfig has full support for gradient paths - gradients that follow along a drawn shape. This allows artists to easily add soft shading to animation without the trouble of painting it onto every frame.
Layers
Synfig supports a multitude of layers of various types; geometric, gradients, filters, distortions, transformations, fractal and a few others.




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