| User review:
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A project that emerged after madshi halted development of the core of madVR renderer in September 2018. It is stable and lightweight, features a 16-bit floating-point texture rendering pipeline, and is hardware-accelerated. It supports HDR, places a moderate load on the GPU, and includes standard scaling algorithms such as Catmull-Rom, Jinc, Bicubic Sharp and Lanczos. It offers medium-quality dithering and supports full exclusive mode, but lacks an anti-ringing filter. Its visual quality is generally slightly inferior to that of madVR, libplacebo or MPDN.NET. |