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#ifndef __OPENCV_GPU_SATURATE_CAST_HPP__
#define __OPENCV_GPU_SATURATE_CAST_HPP__

#include "internal_shared.hpp"

namespace cv { namespace gpu { namespace device
{
    template<typename _Tp> static __device__ __forceinline__ _Tp saturate_cast(uchar v) { return _Tp(v); }
    template<typename _Tp> static __device__ __forceinline__ _Tp saturate_cast(schar v) { return _Tp(v); }
    template<typename _Tp> static __device__ __forceinline__ _Tp saturate_cast(ushort v) { return _Tp(v); }
    template<typename _Tp> static __device__ __forceinline__ _Tp saturate_cast(short v) { return _Tp(v); }
    template<typename _Tp> static __device__ __forceinline__ _Tp saturate_cast(uint v) { return _Tp(v); }
    template<typename _Tp> static __device__ __forceinline__ _Tp saturate_cast(int v) { return _Tp(v); }
    template<typename _Tp> static __device__ __forceinline__ _Tp saturate_cast(float v) { return _Tp(v); }
    template<typename _Tp> static __device__ __forceinline__ _Tp saturate_cast(double v) { return _Tp(v); }

    template<> static __device__ __forceinline__ uchar saturate_cast<uchar>(schar v)
    { return (uchar)max((int)v, 0); }
    template<> static __device__ __forceinline__ uchar saturate_cast<uchar>(ushort v)
    { return (uchar)min((uint)v, (uint)UCHAR_MAX); }
    template<> static __device__ __forceinline__ uchar saturate_cast<uchar>(int v)
    { return (uchar)((uint)v <= UCHAR_MAX ? v : v > 0 ? UCHAR_MAX : 0); }
    template<> static __device__ __forceinline__ uchar saturate_cast<uchar>(uint v)
    { return (uchar)min(v, (uint)UCHAR_MAX); }
    template<> static __device__ __forceinline__ uchar saturate_cast<uchar>(short v)
    { return saturate_cast<uchar>((uint)v); }

    template<> static __device__ __forceinline__ uchar saturate_cast<uchar>(float v)
    { int iv = __float2int_rn(v); return saturate_cast<uchar>(iv); }
    template<> static __device__ __forceinline__ uchar saturate_cast<uchar>(double v)
    {
    #if defined (__CUDA_ARCH__) && __CUDA_ARCH__ >= 130
        int iv = __double2int_rn(v); return saturate_cast<uchar>(iv);
    #else
        return saturate_cast<uchar>((float)v);
    #endif
    }

    template<> static __device__ __forceinline__ schar saturate_cast<schar>(uchar v)
    { return (schar)min((int)v, SCHAR_MAX); }
    template<> static __device__ __forceinline__ schar saturate_cast<schar>(ushort v)
    { return (schar)min((uint)v, (uint)SCHAR_MAX); }
    template<> static __device__ __forceinline__ schar saturate_cast<schar>(int v)
    {
        return (schar)((uint)(v-SCHAR_MIN) <= (uint)UCHAR_MAX ?
                    v : v > 0 ? SCHAR_MAX : SCHAR_MIN);
    }
    template<> static __device__ __forceinline__ schar saturate_cast<schar>(short v)
    { return saturate_cast<schar>((int)v); }
    template<> static __device__ __forceinline__ schar saturate_cast<schar>(uint v)
    { return (schar)min(v, (uint)SCHAR_MAX); }

    template<> static __device__ __forceinline__ schar saturate_cast<schar>(float v)
    { int iv = __float2int_rn(v); return saturate_cast<schar>(iv); }
    template<> static __device__ __forceinline__ schar saturate_cast<schar>(double v)
    {             
    #if defined (__CUDA_ARCH__) && __CUDA_ARCH__ >= 130
        int iv = __double2int_rn(v); return saturate_cast<schar>(iv);
    #else
        return saturate_cast<schar>((float)v);
    #endif
    }

    template<> static __device__ __forceinline__ ushort saturate_cast<ushort>(schar v)
    { return (ushort)max((int)v, 0); }
    template<> static __device__ __forceinline__ ushort saturate_cast<ushort>(short v)
    { return (ushort)max((int)v, 0); }
    template<> static __device__ __forceinline__ ushort saturate_cast<ushort>(int v)
    { return (ushort)((uint)v <= (uint)USHRT_MAX ? v : v > 0 ? USHRT_MAX : 0); }
    template<> static __device__ __forceinline__ ushort saturate_cast<ushort>(uint v)
    { return (ushort)min(v, (uint)USHRT_MAX); }
    template<> static __device__ __forceinline__ ushort saturate_cast<ushort>(float v)
    { int iv = __float2int_rn(v); return saturate_cast<ushort>(iv); }
    template<> static __device__ __forceinline__ ushort saturate_cast<ushort>(double v)
    {             
    #if defined (__CUDA_ARCH__) && __CUDA_ARCH__ >= 130
        int iv = __double2int_rn(v); return saturate_cast<ushort>(iv);
    #else
        return saturate_cast<ushort>((float)v);
    #endif
    }

    template<> static __device__ __forceinline__ short saturate_cast<short>(ushort v)
    { return (short)min((int)v, SHRT_MAX); }
    template<> static __device__ __forceinline__ short saturate_cast<short>(int v)
    {
        return (short)((uint)(v - SHRT_MIN) <= (uint)USHRT_MAX ?
                v : v > 0 ? SHRT_MAX : SHRT_MIN);
    }
    template<> static __device__ __forceinline__ short saturate_cast<short>(uint v)
    { return (short)min(v, (uint)SHRT_MAX); }
    template<> static __device__ __forceinline__ short saturate_cast<short>(float v)
    { int iv = __float2int_rn(v); return saturate_cast<short>(iv); }
    template<> static __device__ __forceinline__ short saturate_cast<short>(double v)
    {            
    #if defined (__CUDA_ARCH__) && __CUDA_ARCH__ >= 130
        int iv = __double2int_rn(v); return saturate_cast<short>(iv);
    #else
        return saturate_cast<short>((float)v);
    #endif
    }

    template<> static __device__ __forceinline__ int saturate_cast<int>(float v) { return __float2int_rn(v); }
    template<> static __device__ __forceinline__ int saturate_cast<int>(double v) 
    {
    #if defined (__CUDA_ARCH__) && __CUDA_ARCH__ >= 130 
        return __double2int_rn(v);
    #else
        return saturate_cast<int>((float)v);
    #endif
    }

    template<> static __device__ __forceinline__ uint saturate_cast<uint>(float v){ return __float2uint_rn(v); }
    template<> static __device__ __forceinline__ uint saturate_cast<uint>(double v) 
    {            
    #if defined (__CUDA_ARCH__) && __CUDA_ARCH__ >= 130
        return __double2uint_rn(v);
    #else
        return saturate_cast<uint>((float)v);
    #endif
    }
}}}

#endif /* __OPENCV_GPU_SATURATE_CAST_HPP__ */