[Settings]
LastUsedPage=0
HideCaptionMenu=0
ControlState=19
DefaultVideoFrame=4
KeepAspectRatio=1
CompMonDeskARDiff=0
Volume=100
Balance=0
Mute=0
LoopNum=1
Loop=1
Rewind=1
Zoom=1
AllowMultipleInstances=0
TitleBarTextStyle=1
OnTop=0
TrayIcon=0
AutoZoom=1
FullScreenCtrls=1
FullScreenCtrlsTimeOut=0
FullscreenRes=AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
ExitFullscreenAtTheEnd=0
RememberWindowPos=0
RememberWindowSize=0
SnapToDesktopEdges=1
LastWindowRect=AAAAAAAAAAAAAAAAAKFAAAAAEIDAAAAA
LastWindowType=0
AspectRatioX=0
AspectRatioY=0
KeepHistory=1
DSVidRen=0
RMVidRen=0
QTVidRen=0
APSurfaceUsage=0
VMRSyncFix=0
DX9Resizer=1
VMR9MixerMode=0
AudioRendererType=
AutoloadAudio=0
AutoloadSubtitles=0
EnableWorkerThreadForOpening=1
ReportFailedPins=1
DVDPath=
UseDVDPath=0
MenuLang=1033
AudioLang=1033
SubtitlesLang=1033
AutoSpeakerConf=1
SPDefaultStyle=20,20,20,20,2,0,2.000000,3.000000,0xffffff,0x00ffff,0x000000,0x000000,0x00,0x00,0x00,0x80,1,Arial,18.000000,100.000000,100.000000,0.000000,700,0,0,0,0,0.000000,0.000000,0.000000,2
SPOverridePlacement=0
SPHorPos=50
SPVerPos=90
SPCSize=3
SPCMaxRes=2
SPCPow2Tex=1
EnableSubtitles=1
EnableAudioSwitcher=0
EnableAudioTimeShift=0
AudioTimeShift=0
DownSampleTo441=0
CustomChannelMapping=0
 
AudioNormalize=0
AudioNormalizeRecover=1
AudioBoost=1
IntRealMedia=0
RealMediaFPS=1103626240
UseWinLirc=0
WinLircAddr=127.0.0.1:8765
UseUICE=0
UICEAddr=127.0.0.1:1234
DisableXPToolbars=0
UseWMASFReader=1
JumpDistS=1000
JumpDistM=5000
JumpDistL=20000
FreeWindowResizing=1
NotifyMSN2=0
NotifyGTSdll=0
LogoFile=
LogoID2=206
LogoExt=0
HideCDROMsSubMenu=0
Priority=32768
LaunchFullScreen=0
EnableWebServer=0
WebServerPort=13579
WebServerPrintDebugIfo=0
WebServerUseCompression=1
WebServerLocalhostOnly=1
WebRoot=*./webroot
WebDefIndex=index.html;index.php
WebServerCGI=
SnapShotPath=C:\Users\Dawidos\Desktop\New Folder (4)
SnapShotExt=.bmp
ThumbRows=4
ThumbCols=4
ThumbWidth=1024
ISDb=isdb.go.dyndns.org
fps=25.000
gotoluf=1
[Internal Filters]
SrcFilters=-2097152
TraFilters=-2048
[ToolBars\Subresync]
Visible=0
DockState=59419
[ToolBars\Subresync\State-SCBar-0]
sizeHorzCX=200
sizeHorzCY=200
sizeVertCX=200
sizeVertCY=200
sizeFloatCX=200
sizeFloatCY=200
[ToolBars\Playlist]
Visible=0
DockState=59422
[ToolBars\Playlist\State-SCBar-0]
sizeHorzCX=200
sizeHorzCY=100
sizeVertCX=200
sizeVertCY=100
sizeFloatCX=200
sizeFloatCY=100
[ToolBars\Capture Settings]
Visible=0
DockState=59420
[ToolBars\Capture Settings\State-SCBar-0]
sizeHorzCX=191
sizeHorzCY=470
sizeVertCX=191
sizeVertCY=470
sizeFloatCX=191
sizeFloatCY=470
[ToolBars\Shader Editor]
Visible=0
DockState=59419
[ToolBars\Shader Editor\State-SCBar-0]
sizeHorzCX=1428
sizeHorzCY=115
sizeVertCX=297
sizeVertCY=115
sizeFloatCX=297
sizeFloatCY=115
[Capture]
VidOutput=1
AudOutput=1
VidPreview=1
AudPreview=1
FileFormat=0
FileName=.avi
SepAudio=1
[Recent Dub List]
Dub1=c:\RipBot264temp\job1\job1 MPA PID 814 DELAY -221ms.mpa
Dub2=c:\RipBot264temp\job1\job1 MPA PID 814 DELAY -242ms.mpa
Dub3=c:\RipBot264temp\job2\job2 MPA PID 814 DELAY -221ms.mpa
Dub4=c:\RipBot264temp\job1\job1 T01 DELAY 0ms.mpa
Dub5=c:\RipBot264temp\job1\job1 PID 025 T01 3_2ch 448Kbps DELAY 0ms.ac3
Dub6=c:\RipBot264temp\job1\job1 MPA PID 814 DELAY 0ms.mpa
Dub7=c:\RipBot264temp\job1\job1 T01 48K 16bit 2ch.wav
Dub8=c:\RipBot264temp\job1\job1 PID 032 T01 2_0ch 384Kbps DELAY -6ms.ac3
Dub9=c:\RipBot264temp\job1\job1 MPA PID 814 DELAY -217ms.mpa
Dub10=c:\RipBot264temp\job1\job1 MPA PID 814 DELAY -231ms.mpa
Dub11=c:\RipBot264temp\job1\job1 MPA PID 814 DELAY -224ms.mpa
Dub12=c:\RipBot264temp\job1\job1 MPA PID 814 DELAY -240ms.mpa
Dub13=c:\RipBot264temp\job1\job1 MPA PID 814 DELAY -188ms.mpa
Dub14=c:\RipBot264temp\job2\job2 MPA PID 814 DELAY -242ms.mpa
Dub15=c:\RipBot264temp\job1\job1 T01 3_2ch 448Kbps DELAY -168ms.ac3
Dub16=c:\RipBot264temp\job1\job1 T01 3_2ch 448Kbps DELAY 0ms.ac3
Dub17=c:\RipBot264temp\job2\job2 MPA PID 814 DELAY -224ms.mpa
Dub18=c:\RipBot264temp\job1\job1 MPA PID 814 DELAY -229ms.mpa
Dub19=c:\RipBot264temp\job3\job3 MPA PID 814 DELAY -221ms.mpa
Dub20=c:\RipBot264temp\job1\job1 T01 2_0ch 192Kbps DELAY 583032ms.ac3
[Recent File List]
File1=C:\Temp\RipBot264temp\job1\job1_preview.avs
File2=C:\Temp\RipBot264temp\job1\getinfo.avs
File3=C:\Temp\RipBot264temp\job2\job2_preview.avs
File4=C:\Users\Dawidos\Downloads\eMule\Incoming\Szymon.Majewski.Show.S06E10.PL.PDTV.XviD-ER.(osloskop.net).avi
File5=C:\temp\RipBot264temp\job1\job1.avs
File6=C:\Users\Dawidos\Desktop\Game Time 21.flv
File7=C:\Temp\RipBot264temp\job2\getinfo.avs
File8=C:\Temp\RipBot264temp\job5\job5_preview.avs
File9=C:\Temp\RipBot264temp\job4\job4_preview.avs
File10=C:\Temp\RipBot264temp\job3\job3_preview.avs
File11=C:\Temp\RipBot264temp\job7\job7_preview.avs
File12=C:\Temp\RipBot264temp\job6\job6_preview.avs
File13=C:\sourceD.mp4
File14=C:\Users\Dawidos\AppData\Local\Temp\RipBot264temp\job1\job1_preview.avs
File15=C:\Users\Dawidos\AppData\Local\Temp\RipBot264temp\job2\job2_preview.avs
File16=C:\Users\Dawidos\AppData\Local\Temp\RipBot264temp\job1\getinfo.avs
File17=D:\Temp\RipBot264temp\job1\job1_preview.avs
File18=D:\job1\job1_preview.avs
File19=D:\TS samples\Video Test Samples\%TEMP%\job1\getinfo.avs
File20=C:\temp\RipBot264temp\job1\job1.dga PID 304 L3 2ch 32 96.mp3
[Settings\PnSPresets]
Preset0=Scale to 16:9 TV,0.500,0.500,1.000,1.333
Preset1=Zoom To Widescreen,0.500,0.500,1.333,1.333
Preset2=Zoom To Ultra-Widescreen,0.500,0.500,1.763,1.763
[FileFormats]
RtspHandler=1
RtspFileExtFirst=1
Windows Media file=wmv wmp wm asf \0
Windows Media Audio file=wma \0
Video file=avi \0
Audio file=wav \0
MPEG Media file=mpg mpeg mpe m1v m2v mpv2 mp2v dat ts tp tpr pva pss \0
MPEG Audio file=mpa mp2 m1a m2a \0
DVD file=vob ifo \0
DVD Audio file=ac3 dts \0
MP3 Format Sound=mp3 \0
MIDI file=mid midi rmi \0
Indeo Video file=ivf \0
AIFF Format Sound=aif aifc aiff \0
AU Format Sound=au snd \0
Ogg Media file=ogm \0
Ogg Vorbis Audio file=ogg \0
CD Audio Track=cda \0
FLIC file=fli flc flic \0
DVD2AVI Project file=d2v \0
MPEG4 file=mp4 m4v m4p m4b 3gp 3gpp 3g2 3gp2 \0
MPEG4 Audio file=m4a aac \0
Matroska Media file=mkv \0
Matroska Audio file=mka \0
Smacker/Bink Media file=smk bik \0
ratdvd file=ratdvd \0
RoQ Media file=roq \0
Real Media file=rm ram rmvb rpm \0
Real Audio file=ra \0
Real Script file=rt rp smi smil \1
Dirac Video file=drc \0
DirectShow Media file=dsm dsv dsa dss \0
Musepack file=mpc \0
Flash Video file=flv \0
Shockwave Flash file=swf \3
Quicktime file=mov qt amr \2
Image file=jpeg jpg bmp gif pic png dib tiff tif \0
Playlist file=asx m3u pls wvx wax wmx mpcpl \0
Other=divx vp6 \0
[Shaders]
Initialized=1
Combine=
0=emboss|ps_2_0|sampler s0 : register(s0);\nfloat4 p0 : register(c0);\nfloat4 p1 : register(c1);\n\n#define width (p0[0])\n#define height (p0[1])\n#define counter (p0[2])\n#define clock (p0[3])\n#define one_over_width (p1[0])\n#define one_over_height (p1[1])\n\n#define PI acos(-1)\n\nfloat4 main(float2 tex : TEXCOORD0) : COLOR\n{\n\tfloat dx = 1/width;\n\tfloat dy = 1/height;\n\t\n\tfloat4 c1 = tex2D(s0, tex + float2(-dx,-dy));\n\tfloat4 c2 = tex2D(s0, tex + float2(0,-dy));\n\tfloat4 c4 = tex2D(s0, tex + float2(-dx,0));\n\tfloat4 c6 = tex2D(s0, tex + float2(dx,0));\n\tfloat4 c8 = tex2D(s0, tex + float2(0,dy));\n\tfloat4 c9 = tex2D(s0, tex + float2(dx,dy));\n\t\n\tfloat4 c0 = (-c1-c2-c4+c6+c8+c9);\n\tc0 = (c0.r+c0.g+c0.b)/3 + 0.5;\n\t\n\treturn c0;\n}\n
1=spotlight|ps_2_0|sampler s0 : register(s0);\nfloat4 p0 : register(c0);\nfloat4 p1 : register(c1);\n\n#define width (p0[0])\n#define height (p0[1])\n#define counter (p0[2])\n#define clock (p0[3])\n#define one_over_width (p1[0])\n#define one_over_height (p1[1])\n\n#define PI acos(-1)\n\nfloat4 main(float2 tex : TEXCOORD0) : COLOR\n{\n\tfloat4 c0 = tex2D(s0, tex);\n\tfloat3 lightsrc = float3(sin(clock*PI/1.5)/2+0.5,cos(clock*PI)/2+0.5,1);\n\tfloat3 light = normalize(lightsrc - float3(tex.x,tex.y,0));\n\tc0 *= pow(dot(light, float3(0,0,1)), 50);\n\t\n\treturn c0;\n}\n
2=deinterlace (blend)|ps_2_0|sampler s0 : register(s0);\nfloat4 p0 : register(c0);\nfloat4 p1 : register(c1);\n\n#define width (p0[0])\n#define height (p0[1])\n#define counter (p0[2])\n#define clock (p0[3])\n#define one_over_width (p1[0])\n#define one_over_height (p1[1])\n\n#define PI acos(-1)\n\nfloat4 main(float2 tex : TEXCOORD0) : COLOR\n{\n\tfloat4 c0 = tex2D(s0, tex);\n\t\n\tfloat2 h = float2(0, 1/height);\n\tfloat4 c1 = tex2D(s0, tex-h);\n\tfloat4 c2 = tex2D(s0, tex+h);\n\tc0 = (c0*2+c1+c2)/4;\n\t\n\treturn c0;\n}
3=invert|ps_2_0|sampler s0 : register(s0);\nfloat4 p0 : register(c0);\nfloat4 p1 : register(c1);\n\n#define width (p0[0])\n#define height (p0[1])\n#define counter (p0[2])\n#define clock (p0[3])\n#define one_over_width (p1[0])\n#define one_over_height (p1[1])\n\n#define PI acos(-1)\n\nfloat4 main(float2 tex : TEXCOORD0) : COLOR\n{\n\tfloat4 c0 = float4(1, 1, 1, 1) - tex2D(s0, tex);\n\t\n\treturn c0;\n}\n
4=procamp|ps_2_0|sampler s0 : register(s0);\nfloat4 p0 : register(c0);\nfloat4 p1 : register(c1);\n\n#define width (p0[0])\n#define height (p0[1])\n#define counter (p0[2])\n#define clock (p0[3])\n#define one_over_width (p1[0])\n#define one_over_height (p1[1])\n\n#define PI acos(-1)\n\nstatic float4x4 r2y =\n{\n\t0.299, 0.587, 0.114, 0,\n\t-0.147, -0.289, 0.437, 0,\n\t0.615, -0.515, -0.100, 0,\n\t0, 0, 0, 0\n};\n\nstatic float4x4 y2r =\n{\n\t1.0, 0.0, 1.140, 0, \n\t1.0, -0.394, -0.581, 0,\n\t1.0, 2.028, 0.0, 0, \n\t0, 0, 0, 0\n};\n\n#define ymin (16.0/255)\n#define ymax (235.0/255)\n\n// Brightness: -1.0 to 1.0, default 0.0\n// Contrast: 0.0 to 10.0, default 1.0\n// Hue: -180.0 to +180.0, default 0.0\n// Saturation: 0.0 to 10.0, default 1.0\n\n#define Brightness 0.0\n#define Contrast 1.0\n#define Hue 0.0\n#define Saturation 1.0\n\n// tv -> pc scale\n// #define Brightness (-ymin)\n// #define Contrast (1.0/(ymax-ymin))\n\nstatic float2x2 HueMatrix =\n{\n\tcos(Hue * PI / 180), sin(Hue * PI / 180),\n\t-sin(Hue * PI / 180), cos(Hue * PI / 180)\n};\n\nfloat4 main(float2 tex : TEXCOORD0) : COLOR\n{\n\tfloat4 c0 = tex2D(s0, tex);\n\tc0 = mul(r2y, c0);\n\tc0.r = Contrast * (c0.r - ymin) + ymin + Brightness;\n\tc0.gb = mul(HueMatrix, c0.gb) * Saturation;\n\tc0 = mul(y2r, c0);\n\treturn c0; \n}\n
5=contour|ps_2_0|sampler s0 : register(s0);\nfloat4 p0 : register(c0);\nfloat4 p1 : register(c1);\n\n#define width (p0[0])\n#define height (p0[1])\n#define counter (p0[2])\n#define clock (p0[3])\n#define one_over_width (p1[0])\n#define one_over_height (p1[1])\n\n#define PI acos(-1)\n\nfloat4 main(float2 tex : TEXCOORD0) : COLOR\n{\n\tfloat dx = 4/width;\n\tfloat dy = 4/height;\n\t\n\tfloat4 c2 = tex2D(s0, tex + float2(0,-dy));\n\tfloat4 c4 = tex2D(s0, tex + float2(-dx,0));\n\tfloat4 c5 = tex2D(s0, tex + float2(0,0));\n\tfloat4 c6 = tex2D(s0, tex + float2(dx,0));\n\tfloat4 c8 = tex2D(s0, tex + float2(0,dy));\n\t\n\tfloat4 c0 = (-c2-c4+c5*4-c6-c8);\n\tif(length(c0) < 1.0) c0 = float4(0,0,0,0);\n\telse c0 = float4(1,1,1,0);\n\t\n\treturn c0;\n}\n
6=letterbox|ps_2_0|sampler s0 : register(s0);\nfloat4 p0 : register(c0);\nfloat4 p1 : register(c1);\n\n#define width (p0[0])\n#define height (p0[1])\n#define counter (p0[2])\n#define clock (p0[3])\n#define one_over_width (p1[0])\n#define one_over_height (p1[1])\n\n#define PI acos(-1)\n\nfloat4 main(float2 tex : TEXCOORD0) : COLOR\n{\n\tfloat4 c0 = 0;\n\t\n\tfloat2 ar = float2(16, 9);\n\tfloat h = (1 - width/height * ar.y/ar.x) / 2;\n\t\n\tif(tex.y >= h && tex.y <= 1-h)\n\t\tc0 = tex2D(s0, tex);\n\t\n\treturn c0;\n}
7=wave|ps_2_0|sampler s0 : register(s0);\nfloat4 p0 : register(c0);\nfloat4 p1 : register(c1);\n\n#define width (p0[0])\n#define height (p0[1])\n#define counter (p0[2])\n#define clock (p0[3])\n#define one_over_width (p1[0])\n#define one_over_height (p1[1])\n\n#define PI acos(-1)\n\nfloat4 main(float2 tex : TEXCOORD0) : COLOR\n{\n\t// don't look at this for too long, you'll get dizzy :)\n\t\n\tfloat4 c0 = 0;\n\t\n\ttex.x += sin(tex.x+clock/0.3)/20;\n\ttex.y += sin(tex.x+clock/0.3)/20;\n\t\n\tif(tex.x >= 0 && tex.x <= 1 && tex.y >= 0 && tex.y <= 1)\n\t{\n\t\tc0 = tex2D(s0, tex);\n\t}\n\t\n\treturn c0;\n}\n
8=sharpen|ps_2_0|sampler s0 : register(s0); \nfloat4 p0 : register(c0); \nfloat4 p1 : register(c1); \n \n#define effect_width (1.6) \n#define val0 (2.0) \n#define val1 (-0.125) \n\n#define width (p0[0]) \n#define height (p0[1]) \n \nfloat4 main(float2 tex : TEXCOORD0) : COLOR \n{ \n\tfloat dx = effect_width/width; \n\tfloat dy = effect_width/height; \n \n\tfloat4 c1 = tex2D(s0, tex + float2(-dx,-dy)) * val1; \n\tfloat4 c2 = tex2D(s0, tex + float2(0,-dy)) * val1; \n\tfloat4 c3 = tex2D(s0, tex + float2(-dx,0)) * val1; \n\tfloat4 c4 = tex2D(s0, tex + float2(dx,0)) * val1; \n\tfloat4 c5 = tex2D(s0, tex + float2(0,dy)) * val1; \n\tfloat4 c6 = tex2D(s0, tex + float2(dx,dy)) * val1; \n\tfloat4 c7 = tex2D(s0, tex + float2(-dx,+dy)) * val1; \n\tfloat4 c8 = tex2D(s0, tex + float2(+dx,-dy)) * val1; \n\tfloat4 c9 = tex2D(s0, tex) * val0; \n\t\n\tfloat4 c0 = (c1 + c2 + c3 + c4 + c5 + c6 + c7 + c8 +c9); \n\t\n\treturn c0; \n}
9=sphere|ps_2_0|sampler s0 : register(s0);\nfloat4 p0 : register(c0);\nfloat4 p1 : register(c1);\n\n#define width (p0[0])\n#define height (p0[1])\n#define counter (p0[2])\n#define clock (p0[3])\n#define one_over_width (p1[0])\n#define one_over_height (p1[1])\n\n#define PI acos(-1)\n\nfloat4 main(float2 tex : TEXCOORD0) : COLOR\n{\n\t// - this is a very simple raytracer, one sphere only\n\t// - no reflection or refraction, yet (my ati 9800 has a 64 + 32 instruction limit...)\n\t\n\tfloat3 pl = float3(3,-3,-4); // light pos\n\tfloat4 cl = 0.4; // light color\n\t\n\tfloat3 pc = float3(0,0,-1); // cam pos\n\tfloat3 ps = float3(0,0,0.5); // sphere pos\n\tfloat r = 0.65; // sphere radius\n\t\n\tfloat3 pd = normalize(float3(tex.x-0.5, tex.y-0.5, 0) - pc);\n\t\n\tfloat A = 1;\n\tfloat B = 2*dot(pd, pc - ps);\n\tfloat C = dot(pc - ps, pc - ps) - r*r;\n\tfloat D = B*B - 4*A*C;\n\t\n\tfloat4 c0 = 0;\n\t\n\tif(D >= 0)\n\t{\n\t\t// t2 is the smaller, obviously...\n\t\t// float t1 = (-B + sqrt(D)) / (2*A);\n\t\t// float t2 = (-B - sqrt(D)) / (2*A);\n\t\t// float t = min(t1, t2); \n\t\t\n\t\tfloat t = (-B - sqrt(D)) / (2*A);\n\t\t\n\t\t// intersection data\n\t\tfloat3 p = pc + pd*t;\n\t\tfloat3 n = normalize(p - ps);\n\t\tfloat3 l = normalize(pl - p);\n\t\t\n\t\t// mapping the image onto the sphere\n\t\ttex = acos(-n)/PI; \n\t\t\n\t\t// rotate it\n\t\ttex.x = frac(tex.x + frac(clock/10));\n\t\t\n\t\t// diffuse + specular\n\t\tc0 = tex2D(s0, tex) * dot(n, l) + cl * pow(max(dot(l, reflect(pd, n)), 0), 50);\n\t}\n\t\n\treturn c0;\n}\n
10=grayscale|ps_2_0|sampler s0 : register(s0);\nfloat4 p0 : register(c0);\nfloat4 p1 : register(c1);\n\n#define width (p0[0])\n#define height (p0[1])\n#define counter (p0[2])\n#define clock (p0[3])\n#define one_over_width (p1[0])\n#define one_over_height (p1[1])\n\n#define PI acos(-1)\n\nfloat4 main(float2 tex : TEXCOORD0) : COLOR\n{\n\tfloat c0 = dot(tex2D(s0, tex), float4(0.299, 0.587, 0.114, 0));\n\t\n\treturn c0;\n}\n
