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Unreal Media Server |
Unreal media server is a Streaming Server for Windows. Both media files: AVI (DivX, XVid), MPEG-1/2, MPA, WMV, WMA, ASF, MP3, QuickTime and Live media sources include: digital cameras, microphones, TV-tuners, analog video sources (analog camera or TV) connected to Video card or to FrameGrabber card that supports DirectShow interface.
Full description. |
Freeware Released:20090609 Size:1.3MB |
7.4 (N/A) 3 votes Guides |
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3 comments (1691654 views) |
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Latest version: 6.0 (June 09, 2009) Download sites: Download from author site Sections/Browse similar tools: Video Streaming Alert me! when this software has been updated. |
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Version history:
Unreal Media Server v 6.0: View entire changelog Streaming over MMS protocol is now possible with Session-based authentication. Ability to listen on specific IP address. Connection limits can now be set per every virtual folder or live broadcast. Option to notify Archival Server to record a live broadcast when it's active. Unreal Live Server v 6.0: Auto-Cleanup for recorded files. Video Deinterlace filter. Video Crop/Resize filter. Ability to specify Key Frame time interval for WMV compression. Client Activex control v 5.0: The ActiveX control was rebuilt with VS 2008, to resolve DEP issue caused by ATL 7, which prevented developers hosting the ActiveX control in c# applications in VS 2008. All features / Full description: Unreal Media Server is a software streaming server for Windows operating systems, offering rich choice of live and on demand streaming functionality. The server supports live media sources and recorded media files. File formats include all the types supported by Microsoft DirectX, namely: AVI, MPEG-1 (VCD), MPEG-2 (SVCD, DVD), MPEG-4, MPA, WMV, WMA, ASF, MP3, QuickTime (version 2 and lower). Other file formats and compression types are supported with additional installation of corresponding codecs, such as Ogg, DivX, XVid, VP6, Apple mp4, AC3, h.264. Unreal Media Server does not transcode or decode files when streaming; the files are streamed "as is"; the player is able to playback these files if appropriate codecs are installed on player's computer. Playlist functionality allows automatically playing all the files of server's virtual folder in a loop mode. Files can be unicasted in "on-demand" mode or multicasted in "live" mode. Supported live media sources include: USB/Firewire digital cameras, IP network cameras, microphones, TV-tuner cards, analog video sources (analog camera or TV) connected to Graphics card, Video Capture card or hardware encoder appliance that supports DirectShow interface. There can be multiple live sources on a single computer. Hardware-encoded content can be streamed "as is" without software transcoding. Codecs used for live video compression: Microsoft MPEG-4 V2 and WMV. Codecs used for live audio compression: Fraunhofer MPEG Layer-3 (MP3), GSM 6.10 and WMA. Two streaming delivery modes are supported: Near-Real-Time and Buffered. Conferencing applications requiring low latency can take advantage of 0.2 - 2 seconds latency provided by Near-Real-Time mode, where buffer sizes are minimal and aggressive leaking-flushing bucket algorithms are enforced. When low latency is not required, Buffered mode can be used, allowing servers to buffer media in order to compensate on network jitter and congestions. Modem, Slow DSL, DSL, T1, T3, LAN and Advanced compression profiles are supported, allowing choosing specific codecs/bitrates to serve audience with specific network connection speeds. Live content can be recorded based on scheduler or motion detection, independently of streaming. Proprietary TCP and HTTP(S) Unicast; RTP Multicast transport protocols are used for streaming content from Media Server to players. Media Server also supports streaming with MMS over HTTP protocol, which allows interoperability with variety of MMS-capable players on Windows, MAC and Linux. Unreal Streaming Media Player run on Windows PCs and on Handheld Devices running Windows Mobile 5 operating system. Player can be embedded into web page as an ActiveX control for IE browser or as Mozilla plugin for Gecko based browsers such as FireFox and Netscape. Players capable of playing MMS protocol such as Windows Media Player can play streaming content as well. Incoming content is not stored on client computer's hard disk and user is not allowed to save media locally, thus author's rights are fully protected. User authentication and access restrictions enable trusted access to media resources. User logging provides means to track user activity Guides and How to's:
Stream TV channels over network using Unreal Media Server - Read View all guides with guide description here Acronyms / Also Known As: Unreal Live Server
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It would be nice, to avoiding a big waste of time spent to learn how to make this thing work, if somewhere will appear a small string like this: "max resolution = 320x240" (the same max resolution of the oldest webcam of the 90's). Thank you.
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Editors of 3d2f.com have done independent review of Unreal Media Server: http://3d2f.com/smartreviews/0-362-unreal-media-s ... read.shtml We recommend this tool for audio/video streaming over IP networks. 3d2f Team.
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This is an awesome and powerful video streaming tool. You can stream almost any video format without having to re-encode. You can also stream live broadcast off your tv tuner without consuming an absurd amount of resources - hence Video Lan. Also non like Video lan you are granted an easy ability to change live broadcast channels over a LAN or WAN without any difficulty. There are a few drawbacks: 1)The media server only re-encodes to a certain resolution. 2)At times the sound encoding is blotchy. 3)The installation is not as easy as it could be. Thus do not expect to be able to install or understand all the features of this software server if you are not pc literate or if you are new to media encoding or streaming. The best installation results will occur when you setup the Unreal Media Streaming Server on Windows 2003; and install the Unreal Live Server on a seperate non NT native Windows OS to host your tv tuner.
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