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Synfig Studio is a free and open-source 2D animation software, designed as powerful industrial-strength solution for creating film-quality animation using a vector and bitmap artwork. It eliminates the need to create animation frame-by frame, allowing you to produce 2D animation of a higher quality with fewer people and resources. Synfig Studio is available for Windows, Linux and MacOS X Full description.

Free software
Win Win Mac Mac Linux Linux

Version:0.64.3 / 1.0 RC History


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  Latest version:
0.64.3 / 1.0 RC (February 06, 2015)

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Download Synfig Studio 0.64.3 (direct link) (57.7MB)

Download Synfig Studio 0.64.3 64-bit (direct link)

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Download Synfig Studio 1.0 RC

Download Synfig Studio Mac version

Download Synfig Studio Linux version

Download Synfig Studio old versions:
13 files535.3MB

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Supported operating systems:
Windows Mac OS Linux

Sections/Browse similar tools:
Animation (3D & 2D animation)Linux video toolsMacOS video tools

Synfig Studio screenshot
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Version history / Release notes / Changelog:
Synfig Studio 1.0 - Release Candidate #1
Posted by Konstantin Dmitriev on February 6, 2015

We are happy to announce that the first release candidate of Synfig Studio 1.0 is available for download and testing!
The upcoming version is the most significant update for the whole history of Synfig, summarizing the results of past 18 months of development. This release introduces many major features and dozens of improvements and fixes.

The most notable highlights:

Totally reworked interface with Single-Window mode and powered by modern Gtk3 library.
New SFG file format with the possibility to embed all linked media.
Improved Groups with the support for all basic transformations and special controls for layer visibility range.
Full-featured bone system with the tools for cut-out animation, automatic shape deformation and image distortions.
Reworked vector infrastructure with the better control for tangents (split angle/split radius).
Basic sound support, featuring the Sound Layer and JACK integration.
Bitmap image painting engine with the support for MyPaint brushes.
Preliminary support for bitmap frame-by-frame animation (via Switch Layer).
Dynamics converter for automatic friction effects.
Ability to modify animated parameters when Animation Mode is off.

New Development Builds (with Gtk3 UI)
Posted by Konstantin Dmitriev on January 20, 2015

It's been a long path since the day when we have started migration of Synfig Studio UI from Gtk2 to Gtk3 toolkit. And finally, today we are happy to present you the first testing builds for all supported platforms - Windows, Linux and OSX.
Those builds are also include all the latest developments made to Synfig code for the past months. Here's the list of notable changes:

Interface migrated to Gtk3 (thanks to Ivan Mahonin)
Various UI improvements (thanks to Yu Chen, Jerome Blanchi, Konstantin Dmitriev)
Improved Bone Distortion (thanks to Ivan Mahonin)
Various fixes for Brushes feature (thanks to Jerome Blanchi)
Sound playback for Preview Dialog (thanks to Ivan Mahonin)
HSV color wheel and improved SpriteSheet export (thanks to Dmitry Zdorovtsov)
Download development snapshots

We would like to thank all people who supported our last fundraising campaign in May 2014 and keep supporting us after that through donations and subscriptions:

Gerald Young, Joseph Carney, Matt Jordan, szamanx01, Ksenia Kuzyaeva, mrmack303, robinweymouth, David Rylander, Carlos López Gonzalez, ikeahloe, Alex Z, Rob Lefrandt, mkomarinski, racmtb, Alexandre Prokoudine, yenaltan, makroes, Oliver Horn, Bram Joris, Yu Chen, ivanhurba, Dave Jeffery, Matija Nalis, kvr2007, daif1, Fahad Al-Saidi, Irfan Quazi, thatraja, Anna Orlova, Olga Bikmullina, Sebastian Krzyszkowiak, Dirk Baeten, cameralibre, Paul Kotelevets, Antonio Valenti, Boudewijn Rempt, Joshua Bell, Ken Tasaki, Kevin Wilcoxon, Mark Browning, Trisha Toews and all anonymous sponsors.

Thank you! You made all those changes happen, you helping us to keep moving, make Synfig better and get closer to version 1.0.

View full changelog

All features / Full description:
Spatial resolution-independence
Most elements are vector-based, and all layers are parametrically generated, hence even when changing the target resolution of a project, the only pixelation will occur in imported raster images, not the built-in components.
Temporal resolution independence
Animation-keyframes are automatically interpolated by the computer, resulting in smooth motion
High Dynamic-Range Imaging (HDRI)
By using floating-point math in the image calculations, HDRI processing allows canvases to internally understand a far greater range of pixel luminance, resulting in better lighting effects, and improved color composition.
Pentablet-friendly tools
The draw tool already reads the pressure sensitivity channel off your favorite tablets, for natural line weighting, and more to come!
Artist-oriented design
While it may not be obvious in this early state, Synfig (and its proprietary predecessors) has been designed from the ground up with animation workflow in mind.
Path-based Gradients
Unlike purely SVG-based vector software, and most consumer-level animation programs, Synfig has full support for gradient paths - gradients that follow along a drawn shape. This allows artists to easily add soft shading to animation without the trouble of painting it onto every frame.
Synfig supports a multitude of layers of various types; geometric, gradients, filters, distortions, transformations, fractal and a few others.

Guides and How to's:
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