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Blender, the open source software for 3D modeling, animation, rendering, post-production, interactive creation and playback.

Free software
Win Win

Version:2.70a History
Released:

Size:42.2MB


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9.0/10
3 votes


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  Latest version:
2.70a (April 11, 2014)


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Download Blender from developer's site (direct link) (42.2MB)


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Supported operating systems:
Windows


Sections/Browse similar tools:
Animation (3D & 2D animation)

Blender screenshot
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Version history/Release notes:
Blender 2.70 Release Notes

New features include initial support for volumetrics in Cycles, and faster rendering of hair and textures. The motion tracker now supports weighted tracks and has improved planar tracking. For mesh modeling there are new Laplacian deform and wireframe modifiers, along with more control in the bevel tool. The game engine now supports object levels of detail.

The first results from the new user interface project are also in this release, with dozens of changes to make the interface more consistent and powerful. This is also the first release of the multithreaded dependency graph, which makes modifier and constraint evaluation faster in scenes with multiple objects.

Cycles Rendering
Cycles 270 Volume.png
Cycles now has initial support for volume rendering including emission, absorption and scattering. Volume rendering can be used to render effects like fire, smoke, mist, absorption in glass, and many other effects that can't be represented by surface meshes alone.

CPU rendering performance was improved, particularly for hair, textures and Open Shading Language.
Motion Tracker
Blender2.70-PlaneTrackImage.png
Trackers can now be weighted, to keep the result stable as feature disappear or become difficult to track. The plane track workflow was improved to be easier to control. Automatic feature detection was made more robust using a new detector algorithm.
User Interface
Header menu collapsed.png
The toolbar now has tabs to organize tools in categories. Multiple buttons can now be edited at once, for example for XYZ axes or color channels. Transform tools now have a mode to enter expressions and units. Other changes were done to improve lists, header menus, tooltips, buttons, menus and more.
Modeling
Wireframe Mod Result.png
The Laplacian Deform modifier was added to pose a mesh while preserving geometric details of the surface, and a new wireframe modifier allows you transform your mesh into a wireframe representation. The boolean modifier now supports ngons, and there are improvements to the bevel, screw and triangulate modifiers.

The bevel tool now offers more control over the bevel profile and results, and the knife tool was improved as well.
Threaded Dependency Graph
GSoC-DepsGraph-ThreadedCPULoad.png
An important change that happened under the hood is the threaded dependency graph. This means that object modifiers and constraints, among other things, can now be computed with multiple threads taking advantage of multicore processors. This will be most noticeable with scenes that have many objects, or multiple objects with heavy modifiers. This is the first step in making the dependency graph in Blender more powerful.
Game Development
FPS-Walk-Navigation-Shortcuts.png
The Blender game engine now supports discrete level of detail for meshes. For game developers, support for working with Photoshop PSD files has been added.

A new view navigation walk mode has been added, which has a control scheme as typically found in first person shooter games. This can be useful for game developers to navigate levels as if in a game.
Freestyle NPR Rendering
Blender261 python changes.png
The Freestyle Python API is an essential part that makes it a highly programmable NPR rendering engine. This API has been reorganized.
More Features
Blender2.70 MaskOverlapFill.png
Many small changes and features were done all over Blender. Some notable new feature are normalized display for FCurves, derivative map baking, baking to vertex colors, better visualization of masks and control over mask filling, gravity option for sculpting, negative texture values to support vector displacement and a Lamp Data shading node to create more customized NPR shaders.
Feature Videos
For a visual demonstration of some of the new features in this release, check out the feature videos created during the development of this release.
Addons
Several addons have been added and updated, including Node Wrangler (aka Node Efficiency Tools) and a new Sketchfab Exporter addon
Bug Fixes
In addition to the new features, over 560 bugs that existed in previous releases have been fixed.

View full changelog






Guides and How to's:
Video Editing inside Blender - Read
View all guides with guide description here


Comments Post comment
3 comments, Showing 1 to 3 comments
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This is an exciting time, with the new-vamped Blender 2.5 currently under strong development. The alpha version is already very solid (try the latest build from graphicall.org - the "official" 2.5 alpha 2 on the Blender site, hmm, maybe not so stable). It's the perfect opportunity to get your feet wet with this marvellous and fun app, in readiness for the looming production-ready version 2.6. Start with basic 3D modeling, then to animating those models, then you can learn the video sequence editor (built-in NLE!) and even the built-in game engine! It's a powerful and actively-developed work of software art, I can only urge you to jump onboard and bring your dreams alive! I gave it a 10 for ease of use, not because it's easy (there is a considerable learning curve), but because once you've got your foot in the door, you begin to realise just how brilliantly-designed and fun this thing is! Congrats to the Blender Foundation (send 'em donations!). I've linked some guides (applicable to 2.5) that I can recommend for noobs to ease them gently into Blender. Happy blending!


Posted June 11, 2010 by . Tool version 2.52.5 r29387 using OS WinXP
Ease of use 10 of 10 Functionality 10 of 10 Value for money 10 of 10 Overall score 10 of 10
Guides: Getting Started With Blender 2.5 - http://www.mediafire.com/?yjjnj3ydzzy Blender 2.5 Guide - http://www.hamsterking.com/?q=node/9 Super3boy's video tutorials - Part 1 (Basics) - http://www.youtube.com/watch?v=3BwptkZCWwU Part 2 (Objects) - http://www.youtube.com/watch?v=XloEwL0H5lw Part 3 (Subsurf) - http://www.youtube.com/watch?v=SxbV_-jRpjQ Part 4 (Editing) - http://www.youtube.com/watch?v=LL-cYoTQI4Q Blender 3D Design Course - http://gryllus.net/Blender/3D.html BlenderCookie's Getting Started With Blender - http://www.blendercookie.com/getting-started-with-blender/


I have tried all of the various "Personal Learning" versions of the major 3D packages, and I have to say that Blender can stand up to all of them any day. And it does it without being hobbled by resolution limitations or watermarks on your images.

The only thing that I don't like about it is that it does not seem to have a readily-apparent way to get the conventional 4-view setup that other packages have. Other than that, I really have no complaints. I use it primarily in Linux, and it's very fast. I can run it with ease, while Houdini Apprentice crashes my Linux system and wheezes hard in Vista.

I'll keep using Blender there until Lightwave shows up in Linux, and probably even beyond that. Even if they charged $100 for it, it's still a bargain. Fortunately, they don't.



Posted October 23, 2008 by . Tool version 2.48 using OS Vista
Ease of use 5 of 10 Functionality 10 of 10 Value for money 10 of 10 Overall score 8 of 10


Just started using this wonderful software. Looks very promising. Open source just doesnt get better than this.. !!!


Posted September 25, 2007 by . Tool version 2.45 using OS WinXP
Ease of use 8 of 10 Functionality 8 of 10 Value for money 10 of 10 Overall score 9 of 10
Guides: http://wiki.blender.org/index.php/Manual

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