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Blender |
Blender, the open source software for 3D modeling, animation, rendering, post-production, interactive creation and playback.
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Free software Released:20090530 Size:10.8MB |
8.5 (N/A) 2 votes |
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2 comments (2107199 views) |
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Latest version: 2.49b (May 30, 2009) Download sites: Download from author site More information and other downloads: Download Blender 64 bit version here Sections/Browse similar tools: Video Editors (Advanced/NLE) Alert me! when this software has been updated. |
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Version history:
Blender 2.49 View entire changelog While one half of the developers were busy with the 2.5 project, the other half happily continued working on directly usable and useful features in Blender. Especially advances in the Game Engine justifies having a well tested, bug fixed and stable 2.49 release. Check this impressive long list of features! blender.org team, May 2009 Video Texture The Game Engine now supports multiple streams of video textures for interactive playback in environments. You can use video files (also from URLs), image files, video captures, memory buffer, camera render or a mix of that. Real-time Dome rendering This feature allows artists to visualize their interactive projects within an immersive dome environment. Blender supports Fulldome, Truncated domes (front and rear), Planetariums and domes with spherical mirrors. by Vitor Balbio, Brazil Game Engine speed-up Significant speedup has been achieved in several areas; - Scene Graph optimizes static objects - View Frustum culling - Occlusion culling - Faster Bullet physics initializing Overall improvement is signifacent, a complex game like YoFrankie runs 3x faster now. Bullet Physics The Bullet library upgrade in this release includes brand new generic 6dof constraint with run-time configurable limits, motors and springs to allow for physics-based vehicles, forklift, robots and ragdolls. And more... Game Engine Modifier support Support for non-time dependent modifiers in the GE: no need to apply the modifiers before running the game! Works for physics shape too. Improved Game Logic and Python API Improve stability, documentation and completeness for the python API. * Attribute access * GameObject properties of any type. * OpenGL and Geometry modules * New logic and the rendering functions * Better error feedback Texture Nodes Next to Compositing and Materials, Blender Textures now support Node editing. You can use it to create advanced procedural textures, incl... Guides and How to's:
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I have tried all of the various "Personal Learning" versions of the major 3D packages, and I have to say that Blender can stand up to all of them any day. And it does it without being hobbled by resolution limitations or watermarks on your images. The only thing that I don't like about it is that it does not seem to have a readily-apparent way to get the conventional 4-view setup that other packages have. Other than that, I really have no complaints. I use it primarily in Linux, and it's very fast. I can run it with ease, while Houdini Apprentice crashes my Linux system and wheezes hard in Vista. I'll keep using Blender there until Lightwave shows up in Linux, and probably even beyond that. Even if they charged $100 for it, it's still a bargain. Fortunately, they don't.
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Just started using this wonderful software. Looks very promising. Open source just doesnt get better than this.. !!!
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